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GOG is getting acquired by its original co-founder

gog.com

141–150 of 574 posts

Re: GOG is getting acquired by its original co-founder

#141

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

> They could sell you everything DRM free. They don't because too many people pirate games to make that a viable business.

Depends on the game and DRM. Nowadays I buy all of my games (a little bit safer than running who knows what on my PC), but when I didn't have a job or money I used to pirate a lot - most DRM protected games would eventually be cracked and made available regardless. If an uncrackable DRM was in place, I wouldn't buy the game - I just wouldn't play it. Depending on the mindset, the same logic applies to someone with money, they might never be a customer regardless of whether it can or cannot be pirated, especially for games that never go on big discounts and sales. I say that as someone who by now owns about ~1000 games in total legally (though mostly smaller indie titles acquired over a lot of years and sales).

The good online stores at least make the act of purchasing and installing games equally if not more convenient than pirating them - something all of those streaming companies that crank up their subscription prices and want to introduce ads would also do well to remember. I like Steam the best because it's a convenient experience, the Workshop mod support is nice, as well as Proton on Linux and even being able to run some games on my Mac, just download and run. I think the last games I pirated were to check if they'd run well on my VR headset, because I didn't want to spend a few hours tweaking graphics settings and messing around just to be denied a refund - in the end they didn't run well, so I didn't play or buy them, oh well.

Also, despite me somewhat doubting the efficacy of DRM (maybe it's good to have around the release time to motivate legit sales, but it's not like it's gonna solve piracy), it better at least be implemented well - otherwise you either get performance issues, or crap that also happens with gaming on Linux with anti-cheat, where you cannot even give the companies money because they can't be bothered to support your platform. Even worse when games depend on a server component for something that you don't actually need for playing the game on your own, fuck that. It's like the big corpos sometimes add Denuvo to their games and then are surprised why people are review bombing them.

Re: GOG is getting acquired by its original co-founder

#142
post #131

Earlier quoted context omitted.

Also, many such games are on gog DRM free, and certainly pirates don't care where they get their games.

Yes they do. When I used to pirate a lot of games because I was broke I was gleefully happy to see a GOG release. The scene exists for a reason, it is a very trust based ecosystem.

Yeah I usually trust anything a girl who is particularly fit repacks

Re: GOG is getting acquired by its original co-founder

#143

Earlier quoted context omitted.

> Real stores sell steam keys because they are selling directly from the developers And how did these "real stores" get those Steam keys unless they bought them, maybe even directly from the developers? Or are you saying game developers hand out these keys for free to the store, then the store sends the developer money for each key they sell? I'm not sure that makes a lot of sense. What is an example of one such site…

Normal store: fanatical.com Key reseller: https://www.loaded.com You really don't need to be so combatative.

I cannot see a difference, what is the difference between a "normal store" and a "key reseller"?

Re: GOG is getting acquired by its original co-founder

#144
post #93
post #49

Earlier quoted context omitted.

Which is basically never. They have no incentive to do that except for extreme circumstances, and they have all the leverage in the world over game publishers. Delisted games tend to stay in your library for redownload. I never understood the cynicism for digital media, it’s been multiple decades now and the model clearly works. Obviously I prefer zero DRM but it’s also not a hard line requirement for me personally.

All of this is based on the assumption that the way it was done is the way it will be done. Who will own and run Steam 30 years from now? Gabe Newell will be long-gone, his nepobaby next-CEO will be closing in on retirement if they don't check-out early to enjoy their vast wealth like Gabe has done. What does Steam look like 60 years from now? Adults using it today are mostly dead and all of their licenses revoked fo…

I can assure you that offline installer you got today from GOG will not work on Windows 20 or whatever OS will be the dominant for PC in 30 or 60 years time.

Re: GOG is getting acquired by its original co-founder

#145
post #115

I can't remember but there have been two games where the "it's your game, offline installer" promise was broken on Gog. Have they since come out to restate that promise? I always felt a bit sad that before I could just KNOW that it'll work that's gog! but since that time I always have to double check and by that point why not just use steam?

Can't find anything about those broken promises at a glance

It was HITMAN released on GOG with always online DRM and removed after backlash. They obviously refunded to everyone.

https://www.gog.com/en/news/release_hitman_game_of_the_year_...

https://www.gog.com/forum/general/release_hitman_game_of_the...

Re: GOG is getting acquired by its original co-founder

#146
post #133

Earlier quoted context omitted.

>practically there is little difference since they provide offline installers Well it makes it hard or impossible to sell your copy of the game to someone else after you are done with it like we used to be able to do with console game discs and cartridges? Seems like a pretty big and practical difference to me.

You can also buy boxed things and have the problem. For example FL Studio, you buy the boxed edition 300 USD, and all you get is a serial number. Once it's linked to an account, it's over (and it's actually the only way). If legislators want to do something good, they could force platforms to allow transfer of games between accounts.

Doesn't this fly in the face of Vernor vs Autodesk and other lwgal precedent? Not that they can't change this, but legislators have a vested interest in protecting software rights

Re: GOG is getting acquired by its original co-founder

#147

Earlier quoted context omitted.

I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.

The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.

When I was a kid, piracy was the norm. If your friend had a game you liked, you would just grab the tape, go home, insert into the recorder and make a copy. I didn't know about buying games or what I did was bad until well into the 90s.

Re: GOG is getting acquired by its original co-founder

#148
post #9

It is great because game preservation isn't what game industry shareholders usually interested. CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.

I don't think it's fair to call Cyberpunk 2077 a colossal flop. It had an awful release, but the company stood behind it and fixed everything that needed fixing. Five years later it is now an acclaimed game that sold 35 million copies.

Definite kudos to them for that, though notably it's down to 65% off now, so presumably many of those copies were for not-full-retail price.

And the Switch 2 port likely cost considerable engineering effort and underperformed as well.

Re: GOG is getting acquired by its original co-founder

#149
post #102

> he believes GOG’s approach is more relevant than ever: no lock-in, no forced platforms, sense of ownership I really hope that we'll be freed from the forced Windows platform. Sure, you can download and install GOG games today using a third-party client, but it'll never be as good as official support. There's also the issue of syncing saved games and achievements, not to mention the additional friction for less tech…

TBH Heroic Launcher isn't particularly hard to get. Just download and run the AppImage file from their site, login to your GOG account and it'll download any dependencies automatically.

It isn't any harder to use Heroic Launcher than it is to use Steam and some distros have both in their repositories.

Re: GOG is getting acquired by its original co-founder

#150

Earlier quoted context omitted.

Normal store: fanatical.com Key reseller: https://www.loaded.com You really don't need to be so combatative.

I cannot see a difference, what is the difference between a "normal store" and a "key reseller"?

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