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Jonathan Blow has spent the past decade designing 1,400 puzzles

arstechnica.com

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Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#211
post #151

Earlier quoted context omitted.

“who also” means “in addition to”, it doesn’t mean the points follow from each other. The quote does not support your point.

Don't be silly, it's brought up as a support clause that is also lacking any factual evidence.

They're reading the statement correctly, imo.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#212

Earlier quoted context omitted.

I've been watching Blow work on his compiler and game for many years. He has gone the deep end in his sympathies for Trump and Trump adjacents, but misogyny I've never witnessed from him. I think he is the latest victim of the Notch-Rowling slide into rightism. It happens when a relatively benign conservatives have opinions that get the internet mob riled up, bullies them, cancels them and thus makes them dig deeper…

>a relatively benign conservative Can it really be considered “relatively benign” when an extremely famous public figure is calling for people who disagree with them to be shot?

You are missing their point. They are saying they start with relatively benign views, and the intense overreaction to those views drives them to support much more extreme views, like what you are describing, that they otherwise might not have.

I can't speak for Blow, but that definitely seems to accurately describe the arc Rowling has taken over the last 7-8 years.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#213

Earlier quoted context omitted.

[flagged]

The idea that there could be biological dispositions to using a computer , the least natural thing I could think off, is well and truly absurd. Anyone still "interested" in this topic is coming from a place of unsubstantiated vice signalling, and completely uninterested in hearing any actual biologist's take on the subject, in my experience. Let's not forget that the first generation of programmers was mostly women,…

In case you are ignorant. This is about the "things vs. people" finding. You can e.g. find it linked on wikipedia in the "Sex differences in humans" article.

If it's biological or not is kind of hard to prove without unethical experiments.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#215
post #10

I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does ta…

Blow and Muratori gained a following of engineers by bashing existing popular languages and engines, claiming they were all garbage. They both started this after the Witness came out, 10 years ago. Since then, guess how many games Muratori has shipped? 0. (He cancelled his announced game.) Guess how many Blow has shipped? 0 so far, but it sounds close now. These engineers spent their time ragging on other developers…

That's kind of a rediculous assessment. "How many games have you shipped in the last 10 years" is the standard for how good your advice is.

John has made two games + one soon in the last 17 years. Braid started off the indie boom, and the witness was a blockbuster hit. Casey works on game engines and optimization, and has an entire video series about writing a game from scratch.

I agree that some authors don't ship any actual software and engineers should stray away from their advice, but this is not that case.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#216

He'll also be on the Wookash Podcast today [1] (small but nice Gamedev-related podcast) [1] https://www.youtube.com/watch?v=lHFvEtIbf5E

His podcast is really good. Its strengths are that he gets really interesting programmers and basically lets them talk.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#217

Interested to play this but I think the trailer does it a huge disservice. Just a barrage of voice clips and no real structure to it. I think it would help the game a lot if they replace that trailer ASAP

Agree, surprisingly weak trailer considering how good the game is likely to be.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#218
post #193

Earlier quoted context omitted.

Not defending the guy, but he's possibly on the autistic spectrum, given he grinds solo on his projects for decades and stuff. He may perceive his own appetite for programming as being linked to some form of autism. Because, well, computers are not people, so it's nice to avoid people. Given that there is a proven gender discrepancy in the distribution of autistic disorders, it's not completely absurd to imagine that…

Without wanting to go too far out of my depth, I have read a few times now that a lot of the perceived growth in autism rates could be attributed to our society pushing people into adopting behaviors previously attributed to "actual" autism. Spending time on the computer as a kid (playing video games, etc.) is still mostly a boy activity, because of societal reasons, and can certainly lead to adopting these behaviors…

This is wildly extreme in the nature vs nuture debate. What is your opinion of gay conversion therapy?

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#219
post #10

I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does ta…

Blow and Muratori gained a following of engineers by bashing existing popular languages and engines, claiming they were all garbage. They both started this after the Witness came out, 10 years ago. Since then, guess how many games Muratori has shipped? 0. (He cancelled his announced game.) Guess how many Blow has shipped? 0 so far, but it sounds close now. These engineers spent their time ragging on other developers…

> Guess how many Blow has shipped? 0 so far, but it sounds close now.

One, but it was something like three years late:

https://store.steampowered.com/app/499180/Braid_Anniversary_...

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#220

Earlier quoted context omitted.

[flagged]

Whether one is allowed to pose some particular questions is a political topic though!

> Whether one is allowed to pose some particular questions is a political topic though!

"This is *NOT REMOTELY* a controversial opinion except on Weird Far Left Twitter 2017" doesn't sound like a question.

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