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Jonathan Blow has spent the past decade designing 1,400 puzzles

arstechnica.com

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Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#2
In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky.

[1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe...

[2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#3
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

Seems like the original puzzles were licensed for this game, in which case why not?

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#4
post #3
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

Seems like the original puzzles were licensed for this game, in which case why not?

[deleted]

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#10
I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does take a long time to ship stuff. That said, he pulls off some compelling games with relatively minimal resources.
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