Jonathan Blow has spent the past decade designing 1,400 puzzles
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Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#2[1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe...
[2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#3In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#4In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Seems like the original puzzles were licensed for this game, in which case why not?
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#5In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#6Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#7Hopefully, jai and the engine will help make the next game faster...