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Jonathan Blow has spent the past decade designing 1,400 puzzles

arstechnica.com

71–80 of 654 posts

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#71
If you haven't already, and want to scratch a puzzle game itch (sokoban style) check out Void Stranger.

https://store.steampowered.com/app/2121980/Void_Stranger/

For all that is holy, please don't read anything about it. And I really mean that! Just trust and go in blind. You will have an amazing time. It is truly one of the most unique gaming experiences and it is the kind of game you can only play once.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#72

I wonder how much of the 10 years spent making "a programming language, an engine, and a game" were actually spent on each slice. Hopefully, jai and the engine will help make the next game faster...

I think he has said this in some stream and the majority of the time was spent on the game. He also said many times that the game is way more difficult to make than the compiler.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#73
post #36

Earlier quoted context omitted.

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

> What's going on on these platforms? Is there any serious evidence to the strong claims? The second paragraph in the submitted article has a link to the women claim. I hadn’t seen it before. I have also never personally seen any overt fascist sympathising but then again I don’t follow Blow closely. From what I’ve seen from him, though, doesn’t seem hard to believe. He has very strong opinions on a lot of things he k…

> He has very strong opinions on a lot of things he knows little about (and belittles those who disagree with his uninformed opinion) (...)

I'm impressed with how well you summarized my thoughts about him. I vaguely recall having this impression about him after I read his technical article (can't remember the topic) and decided that I don't think I need to read more from someone that comes through as an asshole. This was around the time The Witness came out, I'm quite happy that I didn't have to witness (hah!) what sounds like his further slide into the madness.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#74

Earlier quoted context omitted.

This claim about women [1]? Calling that "doesn't seem to think that women have any role to play in his profession" seems like a wild misquote bordering on slander. His statement is essentially "women might have the same ability but are for biological reasons on average less interested in programming". Which is a statement I don't agree with at all, but also a statement that doesn't make any claims about the role wom…

That's the same thing as happened to James Damore, who is, in my view, a harmless guy (even nice) and whoever cancelled him or is unable to acknowledge he had a point is much closer to fascism. I don't like throwing that term but just to return it. It _boggles_ my mind that someone might find it controversial that there are on average differences between the sexes in terms of behaviour and interests. And to throw ext…

[deleted]

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#75

Interested to play this but I think the trailer does it a huge disservice. Just a barrage of voice clips and no real structure to it. I think it would help the game a lot if they replace that trailer ASAP

I agree, a trailer should focus on emotional reaction, not a simple display of features or quirkiness (1400 puzzles,10 years of dev). Besides, the voices and writing are generic and maybe even AI generated. The witness had a really good promotion canpaign beautiful and intriguing.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#76

Earlier quoted context omitted.

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

I've been watching Blow work on his compiler and game for many years. He has gone the deep end in his sympathies for Trump and Trump adjacents, but misogyny I've never witnessed from him. I think he is the latest victim of the Notch-Rowling slide into rightism. It happens when a relatively benign conservatives have opinions that get the internet mob riled up, bullies them, cancels them and thus makes them dig deeper…

I think your general idea is right, it sounds reasonable that the insane cancelation mania can bring some conservatives to dig into deeper holes. It is probably what enabled the recent right shift in politics. As to Blow specifically, I've watched his streams quite a bit. I've always had sympathy for him and have been able to relate to his opinions a lot (about software in particular). But I can see how some other people could take offense from the way he's presented his stances.

I say that as someone who once made him angry myself when I live-commented in one of his streams because I had a rare disagreement. I was maybe not in shock but at least startled by his reaction. I had presented my disagreement relatively casually.

Now, my impression is that he's tuned down his considerably and developed a more well meaning stance on things over the years. Recently I've found him more on the side of "here's how most people are doing this, I don't like this, maybe I don't think it's sustainable or how you get good results, but anyway here's what I like to do instead, make of it what you want".

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#77
post #10

I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does ta…

If a decade worth of cost of living is considered minimal resources, successful indie games wouldn't be so disproportionately Scandinavian

>If a decade worth of cost of living is considered minimal resources

Compared to the mainstream AAA game cost it's less than minimal, it's pocket change.

And it's not like somebody handed him that money, he made it creating and selling games earlier.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#78
post #10

I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does ta…

Political? The most political I've seen him get was when he spoke out against the idea of accepting technical compromises for the sake of not hurting people's feelings and being PC.

As in, you get to be cranky as long as you're arguing for the highest quality solution

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#79
post #41
post #10

I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does ta…

I feel like "simplicity" is often fetishized to the point of counter-productivity. Show me anything that either Blow or Muratori are doing that couldn't be done in an existing language or framework. People laugh at games with thousand-case switch statements or if/else chains but they shipped and the end user doesn't care about logarithmic complexity. And most of the time it doesn't even matter. What fails with games…

>People laugh at games with thousand-case switch statements or if/else chains but they shipped and the end user doesn't care about logarithmic complexity.

This "not caring", from both coder and end user, is why the end user constantly gets buggy, slow, and resource hungry software, be it games, or other kinds.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#80

Earlier quoted context omitted.

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

I've been watching Blow work on his compiler and game for many years. He has gone the deep end in his sympathies for Trump and Trump adjacents, but misogyny I've never witnessed from him. I think he is the latest victim of the Notch-Rowling slide into rightism. It happens when a relatively benign conservatives have opinions that get the internet mob riled up, bullies them, cancels them and thus makes them dig deeper…

> he doesn't have the humility of accepting when he's wrong

Isn't he pretty far on the autistic spectrum? It can be very difficult for that kind of personality to re-evaluate something, once they think they have reached a "logical conclusion".

I'm not making excuses, just agreeing that the chances of him changing seem low.

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