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Helldivers 2 on-disk size 85% reduction

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Re: Helldivers 2 on-disk size 85% reduction

#311

Earlier quoted context omitted.

A lot of things suddenly made sense when I learned their prior work was Magicka.

I never played Magicka, but the reviews seem fine (76% GameRankings, 74/100 Metacritic, 8/10 EuroGamer, etc.) Was it a bad game? Or jankey? What parts of Helldivers are "making sense" now?

Oh, it's not bad or janky (...okay, no, it was in some ways janky, but on purpose), I loved that game.

But the sense of humor/tone between the two games is very visibly the same thing.

Re: Helldivers 2 on-disk size 85% reduction

#312

Earlier quoted context omitted.

A lot of things suddenly made sense when I learned their prior work was Magicka.

Is that a negative? All of the "negative" things listed make me think that they are really cool and trying to learn stuff and challenge things.

It's not a negative, at all.

I just shared it because it's sort of like learning Slack started life as the internal communication tooling for the online game glitch, or that a lot of the "weird Twitter" folks started life as FYAD posters - once you know that, you can draw the lines between the two points.

Re: Helldivers 2 on-disk size 85% reduction

#313
post #231

Earlier quoted context omitted.

Their technique makes it so that the normal person with a ~base SSD of 512 GB can't reasonably install the game. Heck of a job Brownie.

Nonsense. I play it on a 512GB SSD and it’s fine.

It's hard for me to use a laptop with win11 and one game (BG3) installed on a 512 GB SSD.

Re: Helldivers 2 on-disk size 85% reduction

#314

Earlier quoted context omitted.

> but if you want to keep your mp3 compressed, you get a delay If that really bothers you then write your own on-disk compression format. > why we use uncompressed audio > ADPCM ... which is a compressed and lossy format.

Within the scope of a game’s production, the programmer time spent dogfooding the new audio format can be used towards something else that improves the value of the end product. The uncompressed audio for latency-sensitive one-shots usually isn’t taking up the bulk of memory either.

> programmer time spent dogfooding the new audio format can be used towards something else that improves the value of the end product

Like exploring the 'widely accepted industry practices' and writing code to duplicate the assets, then writing the code to actually measure what it did what the 'industry practices' advertised and then ripping this out, right?

And please note what you missed the 'if it really bothers you'.

Re: Helldivers 2 on-disk size 85% reduction

#315
post #307

Earlier quoted context omitted.

So you'd have to defrag after re-bloating, to make all the files contiguous again. That tool already exists, and the re-bloater could just call it.

Sure, but defrag is a very slow process, especially if you're re-bloating (since it requires shifting things to make space), and definitely not something that could happen in the background, as the player is playing. Re-bloating definitely wouldn't be good for a quick "Ok, I'm ready to play!".

I imagine it'd be equivalent to a download task, just one that doesn't consume bandwidth.

Re: Helldivers 2 on-disk size 85% reduction

#316

Earlier quoted context omitted.

Not op, but magicka is a pretty fun game. You cast spells in a similar way as calling in strategems in hd2. The spell system was super neat. There’s several different elements (fire, air, water, earth, electricity, ice, ands maybe something else. It’s been a while since I played). Each element can be used on its own or is combinable. Different combinations would cast different spells. Fire+water makes steam for insta…

> maybe something else Water, Life, Arcane, Shield, Lightning, Cold, Fire, and Earth. [0] It's worth noting that, though you can combine most of the elements to form new spells (and with compounding effects, for example wetting or steaming an enemy enhances lightning damage), you cannot typically combine opposites like lightning/ground, which will instead cancel out. Killed myself many times trying to cast lightning…

Thank you! I haven’t played in probably more than ten years. Makes me want to fire it up for old times sake!

Re: Helldivers 2 on-disk size 85% reduction

#317

Earlier quoted context omitted.

the industry hearsay is about concern of HDD load times tho

HDD load times compared to......?

are we not reading the same post and comments?

the "industry hearsay" from two replies above mine is about deliberate data duplication to account for the spinning platters in HDD (which isn't entirely correct, as the team on Helldivers 2 have realized)

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