Earlier quoted context omitted.
A lot of things suddenly made sense when I learned their prior work was Magicka.
I never played Magicka, but the reviews seem fine (76% GameRankings, 74/100 Metacritic, 8/10 EuroGamer, etc.) Was it a bad game? Or jankey? What parts of Helldivers are "making sense" now?
You cast spells in a similar way as calling in strategems in hd2.
The spell system was super neat. There’s several different elements (fire, air, water, earth, electricity, ice, ands maybe something else. It’s been a while since I played). Each element can be used on its own or is combinable. Different combinations would cast different spells. Fire+water makes steam for instance. Ice + air is a focused blizzard, etc.
there’s hundreds to learn and that’s your main weapon in the game. There’s even a spell you can cast that will randomly kick someone you’re playing with out of the game.
It’s great fun with friends, but can be annoying to play sometimes. If you try it, go with kb/m. It supports controller, but is way more difficult to build the spells.