Earlier quoted context omitted.
We were discussing whether this event met Wikipedia's notability requirements. Those requirements are that the topic be 'worthy of notice' -- that it's been mentioned by more than one verifiable, third-party source. Clearly that requirement has been met and this event is notable. The fame, importance or popularity of the subject are not considerations for Wikipedia's notability requirement. Should you wish to discuss…
The papers I have found were all proposals or investigations of the possibility of further research. You seemed to be saying there was actual research based on the incident, and I wondered if you had found something different. I assume you did not. Also, to directly quote the wikipedia page on Notability: "Notability is the property of being worthy of notice, having fame, or being considered to be of a high degree of…
Entire cities dead on some World of Warcraft realms
131–140 of 179 posts
Re: Entire cities dead on some World of Warcraft realms
#132Earlier quoted context omitted.
The papers I have found were all proposals or investigations of the possibility of further research. You seemed to be saying there was actual research based on the incident, and I wondered if you had found something different. I assume you did not. Also, to directly quote the wikipedia page on Notability: "Notability is the property of being worthy of notice, having fame, or being considered to be of a high degree of…
You're quoting the wrong notability page. "Determining notability does not necessarily depend on things like fame, importance, or popularity" http://en.wikipedia.org/wiki/Wikipedia:Notability
"Determining notability does not necessarily depend on things like fame, importance, or popularity—although those may enhance the acceptability of a subject that meets the guidelines explained below".
I also note the page has been marked for merging, so I'm hardly alone in my opinion.
Re: Entire cities dead on some World of Warcraft realms
#133Earlier quoted context omitted.
I don't think he means in terms of implementation detail like "how many machines are running the world": the idea is that there is only a single shard (to use UO terminology; I believe WoW calls these "realms"), which means that everyone is playing together in a single massive alternate universe.
I agree, that is probably what he meant, but it was factually incorrect. Even so, in eve there are only small aspects that span servers simultaneously (the market place, and maybe other things too--I haven't played in a year or so). The unique thing about eve is being able to jump between "realms" or servers or "shards." That gives the illusion of playing together in a much larger world. I've never played WoW, so I d…
As you suggested, it refers to multiple "parallel dimensions" between which the playerbase is split to avoid overpopulation; that's how almost all other MMOs work. Whether each of those runs on a single physical computer is irrelevant to anyone except the host.
Re: Entire cities dead on some World of Warcraft realms
#134Earlier quoted context omitted.
You're quoting the wrong notability page. "Determining notability does not necessarily depend on things like fame, importance, or popularity" http://en.wikipedia.org/wiki/Wikipedia:Notability
Cutting the sentence off in the middle doesn't help your case. "Determining notability does not necessarily depend on things like fame, importance, or popularity—although those may enhance the acceptability of a subject that meets the guidelines explained below". I also note the page has been marked for merging, so I'm hardly alone in my opinion.
Re: Entire cities dead on some World of Warcraft realms
#135Earlier quoted context omitted.
Cutting the sentence off in the middle doesn't help your case. "Determining notability does not necessarily depend on things like fame, importance, or popularity—although those may enhance the acceptability of a subject that meets the guidelines explained below". I also note the page has been marked for merging, so I'm hardly alone in my opinion.
Two mentions in any medium make a topic notable for Wikipedia purposes. This event's article cites 19. The "notability police" wouldn't go near it. Why do you think I'm "making a case", or would need to? This discussion effectively ended hours ago, it's only continuing to muck up the real discussion on this story because you feel compelled to argue with me for some reason. If you feel the need to continue, tweet me o…
I'll make one final point and then let it go. If you want the last word, it's all yours.
Two mentions in any medium is definitely not the standard for notability on wikipedia. Read the very page you linked for confirmation of that, there's quite a bit more about the standard there.
Re: Entire cities dead on some World of Warcraft realms
#136Earlier quoted context omitted.
why wouldn't it work? sudo -s works too. sudo su. sudo bash.
1) All sudo commands show up in the logs. You can put the logs on another server, possibly a server where only the head of IT has sudo privileges, possibly one that automatically replicates to other sites. Seeing a "sudo su", "sudo bash", or "sudo -s" in the logs could get you reprimanded, and if there's a security breach it could make you a suspect. 2) You can disable sudo -s, sudo su, and sudo bash. Maybe the peopl…
:sp /bin/vi
...
:wq
Re: Entire cities dead on some World of Warcraft realms
#137It's interesting to comprehend the amount of lives a hack like this will positively affect. How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. How many WOW addicts will have time to think "never again" and follow through. Equivalent to all the cigarettes in the world vanishing for a few hours? Possibly. And equally as effective I say.
Stereotypes are fun, aren't they?
Re: Entire cities dead on some World of Warcraft realms
#138Earlier quoted context omitted.
Thanks a lot. It suddenly seems so clear. But I wish you hadn't responded! I suddenly want to be 14 again so bad it's hard to get back to work on the app I'm building ;-( EVE will be around for a few years, I hope. And by then I should be able to play it.
It sounds really cool, but I've done some reading and it sounds like the most amazing moments of emergent gameplay (like the hostile takeover of a monster in-game corporation a few years back) are brief and rare, and the rest of the time I'm told it winds up feeling like a second job.
Thing is that the 60% is actually pretty fun too if you find people you like to hang around with and if you like thinking about how to optimize stuff and achieve goals. So all-in-all I enjoyed it a lot. But I don't recommend it unless you figure out who those people will be before you start.
Re: Entire cities dead on some World of Warcraft realms
#139Earlier quoted context omitted.
If someone watches football as obsessively as folks play WoW then I'd agree. But if your child falls over and needs attention you can get up and deal with it without "letting down your group/team/guild". I know of multiple cases of child neglect by players... indeed, my wife and I gave up WoW cold turkey when we realized one of our twins had a fever and we hadn't noticed for several hours because we were so engrossed…
That is true of most team based activities. I think the difference with online games is kind of like working from home. Other people living with you may expect you to be present whereas really what you are doing is similar to being on a sports team. No one expects you to be present to do other things while out on the sporting field in the middle of a match. Granted the time invested is likely a little different.
Re: Entire cities dead on some World of Warcraft realms
#140Earlier quoted context omitted.
You just wrote off everything I said except the word "dopamine." Given your outright advocacy ("anti-gamer") throughout this thread, it seems you aren't interested in a real discussion.
And you like to cherry pick what you deem relevant to the discussion and demonize a harmless diversion that millions of people dally in daily with no repercussions to the rest of their life. Look, I'm sorry you've had a bad time and got addicted to WoW. That doesn't make it an inherently addictive thing. Some people can play it in their spare time without issue; others can't. Not everybody is the same.
Me, I can play a video game for 20 minutes and stop and go on to something else and not care. My husband used to play WoW for hours and hours at a time at the expense of work and family, to the point that it was having a negative impact on his health, his relationship with our child, and putting a huge strain on our marriage.
But I think WoW was just feeding the problem, not causing it. I think it was a reaction to a deeper depression and WoW was just something to get sucked into and escape reality.
He stopped playing WoW, switched jobs, and is going back to school, has friends over on a regular basis for some real interaction and is happier than he's been in a long time.
Now he sits down some nights and games for an hour or two after the kid's in bed and that's that, unless we have something else planned, and then he doesn't. The tendency to get sucked in for hours at the expense of all else has disappeared.
I think, in the wrong circumstances, that escape that WoW offers can be addicting, dangerous and damaging, but I think it's less often the game that's the actual root cause of the problem.