My takeaway is that it seems like they did NO benchmarking of their own before choosing to do all that duplication. They only talk about performance tradeoff now that they are removing it. Wild
The good old "studios don't play their own games" strikes again :P Games would be much better if all people making them were forced to spend a few days each month playing the game on middle-of-the-road hardware. That will quickly teach them the value of fixing stuff like this and optimising the game in general.
That’s how we wound up with this game where your friends are as much of a liability as your enemies.