Earlier quoted context omitted.
So it became more straightforward to release games on Linux? Sounds like a positive. Or, is the gripe about distinction of released for vs playable on?
> So it became more straightforward to release games on Linux? Sounds like a positive. No, not really. Many of the common game engines already support Linux out of the box. Unity, for example, already makes building for Linux basically equivalent to building for Windows or Mac. Proton has disincentivized building for Linux even in cases where doing so is already as straightforward and low-effort as could be. > Or, is…
Realistically a lot of devs aren't going to make Linux versions at all (or be able to spend time actually fixing issues with them) unless Linux users make up a bigger market share. Valve's efforts are helping to grow Linux market share, which is a necessary step before we can ever hope for most devs to focus on Linux compatibility.