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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#841
post #810

Earlier quoted context omitted.

The thing is, the compensation is only based on it happening, not on him making it happen. “I make you 8 trillion dollars” rests on a strong assumption that it all comes from the CEO. This particular CEO is on the more influential end of the spectrum, but I think executives generally get too much credit for outcomes. If this does happen, it won’t just be because of the CEO, but also because of ~100,000 other employee…

Speaking honestly as a foot soldier employee, I look around myself and I think you could swap out most of the people around me, including me, for most other people in our industry and the company would continue just fine. In fact that happens naturally over time anyway. The work we do is essential, but as individuals we are not essential. If I quit and move on, how many investors will reconsider their position in my…

I can't help but notice you said you could swap out most of the people around you, not all. Yeah, some random salesperson is not contributing enormously to the company's growth and could be replaced without much difficulty. But that's not true of everybody. The CEO is not uniquely special in this regard.

I agree that the CEO is typically the most important in this respect, especially this particular CEO. I just think that giving him an additional 1/8th of the company's entire market cap growth, on top of the roughly 1/8th he already has, is highly disproportionate.

Clearly the shareholders disagree, and that's entirely their right. And I'm not surprised, CEOs are greatly overvalued in general.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#842
post #826

Earlier quoted context omitted.

Lol I can’t remember the last time I was driven by a human.

That sounds like a pretty bad memory. Unless you're like 3 and learned to read/write pretty fast, I guess?

profound insight

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#843
post #839

Earlier quoted context omitted.

Ubisoft tried that with their newer games. It didn't work. I can't imagine it would work even if they took every single title of Steam that they could. All that would do is make those games not sell.

Ubisoft doesn't own one of the top three games console, and the most sold desktop operating system in history.

Ubisoft made games people wanted to play. It's not a ton of leverage, but more than you can say for Microsoft studios.

What can Microsoft even threaten? No more Fallout 76 and Halo Infinite? Linux is banned from Bedrock Edition? They'll re-cancel the Perfect Dark reboot? Every punishment I try to imagine is like death-by-pillow-fighting.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#844
post #792

Earlier quoted context omitted.

Loads of GPUs with Vulkan support use TBDR. The Adreno GPU in the Steam Frame's SnapDragon SoC, for one. There is also a Vulkan driver for the M1/M2 GPU already, used in Asahi Linux. There's nothing special about Apple's GPU that makes writing a Vulkan driver for it especially hard. Apple chooses to provide a Metal driver only for its own reasons, but they're not really technical.

No. For best performance, you have to batch your calls/memory access patterns with TBDR in mind. Dropping in a Steam PC game (indy, AA/AAA) game render pipeline, specifically optimized for Nvidia/AMD/Intel , to a TBDR GPU, is going to give poor performance. That's the context of this discussion . Round pegs DO fit into square holes, you just have to make sure the hole is bigger than would normally be necessary. ;) St…

I already run stuff that was very much not made with TBDR in mind, on TBDR GPU architectures, and the performance is perfectly fine.

For sure, you can squeeze a few percentage points more out if you optimize for TBDR, and there are some edge cases where it's possible to make TBDR architectures behave pathologically, but it's not that big a deal in the real world.

I also disagree that the Steam Frame is for streaming primarily. If it was, why put such a powerful SoC in it or using it as the prototype device for doing x86 emulation with Fex?

The Adreno 750 is a 3 TFlops GPU that _should be_ substantially faster than a PS4 or a Steam Deck. It'll play plenty of low-end PCVR games pretty well on its own, if Fex's x86 emulation is performant, which it is.

Like the Meta Quest 2, it's a crossover device that a lot of people will just use standalone.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#845
post #686

Earlier quoted context omitted.

Because Steam gives customers useful features that are good? GoG should also directly support Linux.

> GoG should also directly support Linux. GOG is an online shop. It shouldn't support anything but browsers, bank cards and download managers.

The charitable interpretation here is that GOG should ship linux binaries, whether native or wine-wrapped installers.

This would be a perfectly reasonable ask despite GOG being a webshop that only supports browsers.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#846
post #729

Earlier quoted context omitted.

Technically 3. Not much different from the Desktop situation. Just replace Microsoft with Google because Microsoft had the grace to bow out early. Similar to desktop, I choose the middle ground between true freedom and walled garden. At least you Can de-googlefy 95% of Android. More than you can de-microsoft Windows.

3?

Samsung sells phones with their Tizen operating system.

Of course you could also buy one of the purism phones, jolla is apparently planning to ship phones too.

If you're willing to flash the phone, you can run postmarketos on loads of devices too.

I suspect the vast majority of people who are invested enough to want to avoid Android and iOS have the technical knowledge to install postmarketos.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#847
post #222

Earlier quoted context omitted.

They need to keep wrecking it. Skins should just be fixed cost items.

Disagreed. Games like Fortnite and League of Legends went down this road and ended up at even more unfathomable $500 microtransactions. The only issue with skin trading is that people will take it more seriously than it is, which is a problem with all cosmetic systems.

There are huge gambling cultures around skins. All kinds of theft and scamming. There is no "only issue". There are tons of issues

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#848

Earlier quoted context omitted.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0]. [0] https://www.youtube.com/watch?v=CJXp3UYj50Q

I wonder when games will start supporting Linux natively, especially after the Steam Machine is released.

Windows is a stable ABI to write games with, so unlikely.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#849
post #848

Earlier quoted context omitted.

I wonder when games will start supporting Linux natively, especially after the Steam Machine is released.

Windows is a stable ABI to write games with, so unlikely.

What's unstable about Linux's ABI?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#850

Earlier quoted context omitted.

My problem with this take is that it takes ARM > x86 as some kind of given, like there is an inherent flaw with the x6-64 ISA that means a chip that provides it can never be competitive with ARM on power consumption. We've already seen Intel and AMD narrow the gap considerably, in part by adopting designs pioneered by ARM manufacturers like hybrid big-little cores. Another aspect that I think gets forgotton in the St…

> My problem with this take is that it takes ARM > x86 as some kind of given, like there is an inherent flaw with the x6-64 ISA that means a chip that provides it can never be competitive with ARM on power consumption. It's a distinction without a difference. x86 is not currently competitive in anything smaller than a laptop. Even in a laptop, the only reason it hasn't eaten the market is Microsoft is uninterested an…

> ARM is making money hand over fist while x86 is getting squeezed

Do you have the profit margin data to back that statement up? Everything I've seen suggests that ARM is the lower-margin, less-profitable hardware averaged across all chips produced. Moreso when you count licensing costs against the profits.

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