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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#811

Earlier quoted context omitted.

If cheaters play indistingushable from normal people, the seems like mission accomplished.

Cheaters don't have to play like normal people to avoid detection. They just have to make it expensive to police them. For example, the game developer may be afraid of a even a 10% false positive ban rate, and as a result won't ban anyone except perhaps a small number of clean-cut cases.

Yes, the current status is that cheaters can play distingushable from humans. But my point was more that, if we create a system that allows cheating that still is equivalent to a good player, then it just feels like playing against good players. Which, to me, feels like it'd be mission accomplished.

This is one of the cases where ML methods seem appropriate.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#812
post #521
post #349

Earlier quoted context omitted.

> shows pop up ads on startup Steam is a store. When you open it, they highlight stuff in the store.

Settings -> Interface -> "Notify me about additions or changes..." to disable it, by the way.

Thanks, but it's still pretty scummy how hidden that is. This could have just been a checkbox on the pop up.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#813
post #610

Earlier quoted context omitted.

I have plenty of complaints about them. The highly addictive gambling mechanics in their games, the extortionate cut afforded them by their dominant market position or the very rough UX in many parts of the Steam client (takes forever to startup, shows pop up ads on startup, is quite the resource hog, the store that is a pretty poorly optimized website and a lot of cruft in the less well trodden areas). But they do m…

> The highly addictive gambling mechanics in their games Are you confusing apps sold on Steam with games made by Valve?

Maybe I'm not up to date. Are there no longer loot boxes in Counter Strike?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#814
post #340

Earlier quoted context omitted.

I have plenty of complaints about them. The highly addictive gambling mechanics in their games, the extortionate cut afforded them by their dominant market position or the very rough UX in many parts of the Steam client (takes forever to startup, shows pop up ads on startup, is quite the resource hog, the store that is a pretty poorly optimized website and a lot of cruft in the less well trodden areas). But they do m…

> pretty poorly optimized website What are you on about? The steam store is pretty much always fast, efficient, and has lots of little touches that increase information density. It is one of the last remnants of the web from the good old days.

I measured an LCP or 3.5s + significant layout shift. The images are poorly optimized jpegs, instead of WEBP/AVIF. The start page takes a cool 6MB. A games page clocks in at around 12MB before the video starts loading including a whopping 4MB JS. None of the links appear to utilize preloading and it's and old school multi page app, so navigation takes a long time. I don't have a way to measure it, but subjectively it performs worse in the Steam client than in a browser.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#815
post #349

Earlier quoted context omitted.

I have plenty of complaints about them. The highly addictive gambling mechanics in their games, the extortionate cut afforded them by their dominant market position or the very rough UX in many parts of the Steam client (takes forever to startup, shows pop up ads on startup, is quite the resource hog, the store that is a pretty poorly optimized website and a lot of cruft in the less well trodden areas). But they do m…

> shows pop up ads on startup Steam is a store. When you open it, they highlight stuff in the store.

Steam is also a launcher and when I use it as a launcher I don't want to see ads for the store and burying a setting to turn if off in the settings is not sufficient. At the very least let me turn it off on the pop up.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#816
post #597

Earlier quoted context omitted.

I am personally betting on Uber’s collapse for the obvious reason: it won’t compete with robotaxis and AV companies would rather have customers on their own apps rather than Uber’s platform. Just unsure about the timing

> Just unsure about the timing Right after we get nuclear fusion and a million people on Mars.

Lol I can’t remember the last time I was driven by a human.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#817
post #616

Earlier quoted context omitted.

>Can you define what "reacting" means exactly in a shooter A human can't really, which is why you need to bring in ML. Feed it enough game states of legit players vs known cheaters, and it will be able to find patterns.

And what happens to that pattern, when the cheat engine adjusts? What happens to the enraged players that got wrongly banned for cheating?

Yeah, that's why you need a data scientist or two to figure that stuff out. Its a solvable problem, but you're not going to get solutions instantly for free in the reply section of HN.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#818
post #570
post #565

Earlier quoted context omitted.

There's a little known alternative: Steward-ownership [1]. It's the kind of structure used by Novo Nordisk, Bosch or Patagonia. LLM summary: "Steward-ownership is a model where a company’s control stays with long-term stewards (founders, employees, or a mission-aligned foundation) while profits are limited and the company cannot be sold for private gain. The goal is to protect the mission permanently." The key, if I…

This model, unfortunately, often leads to a "well, we might as well spend the extra profits on executive benefits"-issue. Whenever you have money without oversight, you always face a moral hazard. If the company makes a profit and there aren't shareholders there to keep the stewards in check, excesses can and do develop.

Shareholders are not an effective check in most cases. They are with private companies where individual shareholders have a lot at stake - its their money that is being wasted.

If they can just easily sell the shares they will do that instead.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#819
I like what Valve is doing for the Linux world, but I'd like to mention that box86 and box64 have been running x86 games onto arm (incl. android phones) for a long time too... And it does that on Risc-V and LoongArch too...

There is not so much support from companies to this project that I know of, but the people behind box64 manage to make it a solid and fast solution to running windows game on arm.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#820
post #616

Earlier quoted context omitted.

And what happens to that pattern, when the cheat engine adjusts? What happens to the enraged players that got wrongly banned for cheating?

Yeah, that's why you need a data scientist or two to figure that stuff out. Its a solvable problem, but you're not going to get solutions instantly for free in the reply section of HN.

But in the reply section you can read about that it has been tried in reality, with not so much success as in theory. But if you see a working solution, then you don't need to tell me, but can market it yourself.
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