It's amazing to me how many people don't get this.
Well, considering that it doesn't seem to be an accurate statement, it shouldn't be so amazing that people don't "get" it. By far, the largest shareholders in most publicly-traded firms are "institutional investors", but those are themselves in turn usually acting as middlemen managing mutual funds, most of which consist of ordinary folks' 401(k) plans and pensions.
What? "Doesn't seem to be an accurate statement"? What part? Those numbers are actually conservative. According to Yahoo Finance[0], it's actually 93% of the stock market is owned by the wealthiest 10% of American households. And the bottom 50% of Americans own ~1%. You "seem" to be mistaken and you're talking out of your ass.
More like congrats, you just made every cheater far less effective by forcing them to play nearer to human limits. You arent eliminating cheaters, that's impossible, you are limiting their impact.
If cheaters play indistingushable from normal people, the seems like mission accomplished.
I genuinely think you're hallucinating this threat to keyboard/mouse gaming input for anything other than AAA console-first releases and for specific genres like action/fighting games. Keyboard/mouse is still by far the dominant input scheme for PC gaming and PC gamers are broadly quite firmly set on this choice.
You’re sure developers won’t feel guided to get the steam deck and steam box badges for their titles to ensure more sales?
Depends entirely on the genre of the game, the resources available to the developer, and the pressures they're facing from management. Most of the games in my library either have controller support as an afterthought or not at all. Controllers have been the minority choice in PC gaming since about forever and I haven't noticed that changing. What has changed is the gaming industry has created de facto standards and idioms for how PC games should handle. Play early shooters with their default setting and you'll get to experience all kinds of key mapping that send modern gamers looking for mods to fix it or another game to play. These days you can pretty much count on WASD for movement, the mouse for looking. Nobody ships a game with movement bound to the arrow keys or modal mouse look. Game developers now meet gamers where they are, and for PC games that is almost always mouse and keyboard, except in those genres where gamers expect controllers.
As opposed to shareholders, who ravenously seek to maximize short term profits and sink the company.
That's why there are no publicly-traded companies more than a decade or two old. Oh, wait...
The comment you replied to was just pointing out that, like how a founder-held company can get stuck pursuing the founder's obsession, a stock market held company can also single-mindedly pursue quarterly gains to the detriment of long-term health.
> From my observation, they are protecting their business through protecting their customers' benefits. Yeah that's what I mean too, that's why I put the "accidentally" in a double-quote. This sounds like what Red Hat is doing, they created an open-source software, prove the importance of it in the community then sells the support package to enterprise who interested in using it. Hope that they will not close the doo…
Microsoft already has the XBox and despite being backed by one of the biggest tech companies in the world it's a rather weak product. To add to this, with every major studio acquisition they have done there has been a noticeable increase in game monetization and decrease in quality. AWS has tried to get into the gaming market and only succeeded in creating giant money sinks even if some of their products were technic…
Microsoft is also moving more and more away from hardware exclusivity. Even their Xbox Game Pass service is now not tied to the console.
More broadly, AAA gaming as a whole is also moving away from hardware exclusivity. Third-party developers (like Square-Enix) have been making recent releases for all major platforms, and even some first-party console titles are now coming to PC (eg, the Horizon games from Sony).
I'm optimistic about the future of non-locked-down gaming.
Well, considering that it doesn't seem to be an accurate statement, it shouldn't be so amazing that people don't "get" it. By far, the largest shareholders in most publicly-traded firms are "institutional investors", but those are themselves in turn usually acting as middlemen managing mutual funds, most of which consist of ordinary folks' 401(k) plans and pensions.
What? "Doesn't seem to be an accurate statement"? What part? Those numbers are actually conservative. According to Yahoo Finance[0], it's actually 93% of the stock market is owned by the wealthiest 10% of American households. And the bottom 50% of Americans own ~1%. You "seem" to be mistaken and you're talking out of your ass. [0] https://finance.yahoo.com/news/wealthiest-10-americans-own-9...
The article you're citing doesn't link to its sources, but seems to be talking about direct stock ownership by households, and not explicitly stating how it's accounting for investment funds.
> Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban. It's really much more nuanced than that. Counter-Strike 2 has already implemented this type of feature, and it immediately got some clear false positives. There are many situations where high level players play in a predictive, rather than reactive, manner. Pre-firing is a common strategy th…
You mustve missed the part where i spoke of consistency? Ive played at the pro level. Nobody prefires with perfect robotic consistency. I dont care if it takes 50 matches of data for the statistical model to call it inhuman. Valve has enough data that they could easily make the threshold for a ban something like '10x more consistent at pre-firing than any pro has ever been' with a high confidence borne over many enga…
> Nobody prefires with perfect robotic consistency.
Then all you need to do to fool this anticheat is to add some randomness to the cheat.
They are ads for games in a store that sells games, right? I'm very anti-ad, but if there's one situation where I don't have a beef with it, it's the Steam app.
No, that's not an excuse because Steam is also a launcher to play your games. If the store was completely separate then sure it would be OK to promote games being sold in the store there.
More like congrats, you just made every cheater far less effective by forcing them to play nearer to human limits. You arent eliminating cheaters, that's impossible, you are limiting their impact.
If cheaters play indistingushable from normal people, the seems like mission accomplished.
Cheaters don't have to play like normal people to avoid detection. They just have to make it expensive to police them. For example, the game developer may be afraid of a even a 10% false positive ban rate, and as a result won't ban anyone except perhaps a small number of clean-cut cases.