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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#691

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The difference is that PE firms own firms as investment vehicles, while Valve is owned by people who see making games as their calling. No, I don't think Gabe's averse to the nice checks, but he is in a business he deeply cares about on an emotional level. He doesn't just want to milk it to the last drop, he wants to leave his mark on gaming. Passion matters.

But does he have a plan for when he retires? Is it good enough or should we be monitoring his health and hoard torrents of our steam collection just in case?

This is the problem of governance by “the good king”, and no, there isn’t a clear succession plan, so things will probably get worse in a post-gaben world

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#692

Earlier quoted context omitted.

The one very visible trend in the last 30 years of game development was about reducing input complexity. It has nothing to do with complexity of games themselves. Now instead of fighting clunky controls like in good old times you fight game challenges, where the input tries hard to be as transparent as possible

> you fight game challenges Like "kill 100.000 mobs" ? With the 2 options you have left because those are all the buttons :) And autoaim because those sticks aren't precise enough. But it's not first person shooters I worry about, because those have devolved into competitive multiplayer IAP fests that create toxic communities. I worry about strategy games and anything with a whiff of complexity. Reduce options becaus…

I genuinely think you're hallucinating this threat to keyboard/mouse gaming input for anything other than AAA console-first releases and for specific genres like action/fighting games. Keyboard/mouse is still by far the dominant input scheme for PC gaming and PC gamers are broadly quite firmly set on this choice.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#693

Earlier quoted context omitted.

I believe the same but, > they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits. part is wrong. From my observation, they are protecting their business through protecting their customers' benefits. Plus, they're building a moat collectively and from an open source stack. So, given the stack gets enough momentum, having Valve or not as a company wo…

> From my observation, they are protecting their business through protecting their customers' benefits. Yeah that's what I mean too, that's why I put the "accidentally" in a double-quote. This sounds like what Red Hat is doing, they created an open-source software, prove the importance of it in the community then sells the support package to enterprise who interested in using it. Hope that they will not close the doo…

Microsoft already has the XBox and despite being backed by one of the biggest tech companies in the world it's a rather weak product. To add to this, with every major studio acquisition they have done there has been a noticeable increase in game monetization and decrease in quality.

AWS has tried to get into the gaming market and only succeeded in creating giant money sinks even if some of their products were technically appealing.

Oracle making anything consumer-facing, much less something that isn't a total nightmare, seems inconceivable.

Valve is able to completely outmatch competitors in a chosen field because of what they are like as a company. No shareholders that expect quarterly growth. No massive bureaucratic corporate structure, just highly skilled engineers for the most part.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#694

Earlier quoted context omitted.

Apple leadership cares more about "games on the Mac App Store built for Metal on a Mac" than it cares about "games on the Mac". This won't change until leadership changes.

It does not matter what Apple wants if Steam ships their own compatibility layer.

I don't think Valve has anything to gain from reinforcing Apple's walled garden.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#695

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I think there should perhaps be a law that any corporation automatically has a new class of un-tradeable VOTING shares, worth 50% of the overall vote, held by the employees. Everybody with an employment contract with this company is entitled to 1 vote, no more, no less; whether they're the janitor or the CEO. Employees of a company are the ones who are the most affected by the company's decisions, it's only fair that…

How much is a vote worth in dollars? Because there would be a market for those votes, not just a spot market for dollars or internal market using vacation days, it would be reflected in salary and benefits and company policy etc.

Couldn’t you just make the voting anonymous to make sure that buying votes isn’t possible? Why wouldn’t I just take your money and still vote however I like?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#696
post #573
post #570

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This model, unfortunately, often leads to a "well, we might as well spend the extra profits on executive benefits"-issue. Whenever you have money without oversight, you always face a moral hazard. If the company makes a profit and there aren't shareholders there to keep the stewards in check, excesses can and do develop.

Steward-ownership is a philosophy more than an actual structure, my understanding is that each such company is in practice structured somewhat differently. This article explains roughly how Patagonia is structured: https://medium.com/@purpose_network/the-patagonia-structure-... For Patagonia a trust owns 100% of the voting rights, while a charity collects 100% of the dividends. I don't doubt that there are ways the s…

Huh, fascinating. The Patagonia structure is actually strikingly similar to the Bosch model - non-profit owning the shares, but no voting rights, trust having voting rights but no shares - just taking it to the logical 100% conclusion without the residual influence of the Bosch family (having retained a few percent in both).

The model has worked well for many decades for a 100 billion$ revenue company like Bosch, good to see others taking a cue from them.

(Also goes to show that even constructs like these are not safe from corporate fuckups - see the emissions scandal...)

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#697
post #491

Earlier quoted context omitted.

> Sure, but how much are they realistically going to pay for it? Nothing? Valve makes it money selling the games on the store. SteamOS is presumably free to install on your own hardware once it has a general release.

> Nothing? Valve makes it money selling the games on the store. Right, so my question is how does better compatibility with (non-game) Windows apps help them make more money?

A better Linux desktop experience means it's more viable as a daily driver, which makes it more likely to be used for gaming instead of Windows.

Valve wants independence from Microsoft Windows, a better Linux desktop is part of that.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#698

Earlier quoted context omitted.

Yeah, and they shifted from being a gamik studio to a middleman. The signs are already there, but greed arrives all the same.

Valve has had all the triggers and opportunities to change for the worse and it didn't. Short of Gabe Newell not controlling it anymore, I don't see what would ruin it now.

> Short of Gabe Newell not controlling it anymore

That's only a matter of time, and probably not a very long time.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#699
post #11

> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future. Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.

I think if Linux gaming becomes popular someone may come up with a solution where you run a native linux kernel-mode anticheat. That somehow connects to the wine-hosted game.

I'm not sure how I feel about that, but it's what I think will happen.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#700
post #367

Earlier quoted context omitted.

I still put them in the same box as Apple until they fix the price parity and/or adjust their cut. Even Apple is finally having their hand forced there. They are relatively better, but we still need to keep monopolies accountable. Valve is just smart enough to remember what worked 30-40 years ago compared to the rampant greed these days.

The difference is that you aren't forced to buy a game from steam.

Depends on the game - some are not available anywhere else.
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