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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#361
post #275

Earlier quoted context omitted.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0]. [0] https://www.youtube.com/watch?v=CJXp3UYj50Q

> knuckle-draggers claiming that "Linux sucks because it can't play games" they still do it because you can't play all the multiplayer games with kernel level anticheats

Let them have their rootkits, good riddens

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#362
post #210

Earlier quoted context omitted.

Valve is estimated to make $16.2 billion from Steam alone in 2025 [0], and CS:GO loot boxes only netted them ~1bn in 2023 [1] (and CS:GO player count is only slightly higher now compared to 2023, so I expected the income number is similar). Why don't they just take a 6% pay cut and make sure there is nothing to criticize them about :/ [0]: https://www.tomshardware.com/video-games/pc-gaming/valve-mak... [1]: https://c…

There's an argument that loot boxes that give you cosmetics just aren't that big of a deal, at least if we're talking about adults. Especially since Magic the Gathering and similar card games are very normalized, and have a straightforwardly more evil monetization strategy, since you need to do gambling there to even play the game, it's not cosmetic. There's always this question when Valve comes up of, "why are peopl…

>There's always this question when Valve comes up of, "why are people more upset about gambling for cosmetics in a game than gambling for power/features in a game?"

Aren't people upset about both? The whole "gamble for features" is pretty much why the mobile market and console market are divorced in audiences (or at least, community).

People are "more" upset about Valve here because this is in the console space. They've long dismissed the mobile scene as lost.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#363

Earlier quoted context omitted.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0]. [0] https://www.youtube.com/watch?v=CJXp3UYj50Q

I wonder when games will start supporting Linux natively, especially after the Steam Machine is released.

Given how good Proton is, I don't think it's useful to target Linux for most indie devs unless it's a one click build for multiple platforms. Even then, I've definitely had more issues with games with native Linux builds than Proton, where there's been a number of games I've set to use Proton over native to get better performance.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#364

Earlier quoted context omitted.

I just wonder if it's an inherent symptom of massive success. I'm not talking Valve level of success, but more like Google and Apple and Microsoft levels. Eventually every company has downturns in the market, and whether or not it's fair the investors/board of directors will think it's because of the current strategy, and they'll engage in terrible rent-seeking behavior. I just worry that if we keep rewarding them, a…

Valve already owns the market. There is nothing left to strangle. Every attempt to break through has been a failure and none of those failures can be attributed to an anti-competitive action taken by Valve. They could have engaged in rent seeking a long time ago if they wanted to. They are managing their market position well by not abusing their customers or giving customers a reason to complain to lawmakers. Epic's…

I think an important differentiator is that of all the companies you just listed, Valve is the only private company. That seems to explain a lot of this.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#365
post #354

The best thing Valve could do is nuke Wayland/X11/Xwayland from orbit. Wayland is a mess that apps still don't support and doesn't work with NVIDIA GPUs. X11 is ancient and screen tears. Xwayland is the worst of both worlds.

What do you use or recommend?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#367

Earlier quoted context omitted.

People complain about the gambling/loot box stuff, and yeah there's legit ethical concerns there. But overall Valve just seems straightforwardly less shitty towards the consumer than other major companies in their space, by a long shot.

I still put them in the same box as Apple until they fix the price parity and/or adjust their cut. Even Apple is finally having their hand forced there. They are relatively better, but we still need to keep monopolies accountable. Valve is just smart enough to remember what worked 30-40 years ago compared to the rampant greed these days.

The difference is that you aren't forced to buy a game from steam.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#368

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Valve is one of the few companies regularly seen on HN where the headline is something like "[company] is secretly doing something really great" as opposed to "[company] is secretly doing something evil"

It genuinely makes me see the value in private companies. Public companies must grow. They're accountable to so many different interests. Private companies can be happy sitting at whatever profit level they want. They can take time to tinker on something that they care about. If it doesn't pay off, that's fine.

I think I would say it this way: private companies can be good or bad, but public companies must ultimately become bad.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#369
post #341

Earlier quoted context omitted.

If you IPO but the founders still have more than half the voting rights, you can fully ignore the public in all your decision making and there is nothing the other shareholders can do.

Can't they sue you out of control? Fiduciary duty and all?

Fiduciary duty means "put the shareholders' interests above yours". Not "make the shareholders more and more money no matter what".

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#370
post #259

Earlier quoted context omitted.

Exactly. Going public is like leaving your baby to be raised by wolves.

If you IPO but the founders still have more than half the voting rights, you can fully ignore the public in all your decision making and there is nothing the other shareholders can do.

Only kind of. The most obvious examples are big tech companies such as Meta or Alphabet. But they pay their employees in RSUs. If the stock price falls employees make less money and can be lured away.
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