Earlier quoted context omitted.
You clearly didn't use Linux any time recently.
Nope, it still sucks. It's no good as an OS for general users. The average user has no idea what it even means to have an NVIDIA GPU, let alone be able to diagnose why their screen scaling is all fucked up or understand why they see stuff about 'killing child processes' when they press the power button.
Valve reveals it’s the architect behind a push to bring Windows games to Arm
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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#422Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.
Valve is one of the few companies regularly seen on HN where the headline is something like "[company] is secretly doing something really great" as opposed to "[company] is secretly doing something evil"
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#423Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#424Earlier quoted context omitted.
Apple leadership cares more about "games on the Mac App Store built for Metal on a Mac" than it cares about "games on the Mac". This won't change until leadership changes.
Honest question, did Apple ever care about games on the Mac as a real priority?
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#425Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#426Earlier quoted context omitted.
Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.
I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#427Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#428Earlier quoted context omitted.
They're doing things that are simultaneously good for business and good for consumers. That contrasts against the companies doing things that are good for business (at least short term) and bad for consumers.
yes. it aligns, for now. But only for now. all those FAANG's had the same status too, once upon a time.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#429Earlier quoted context omitted.
> And if that's really the case where are the power efficient x86 chips? Where are the power inefficient x86 chips? If you normalize for production process and put the chips under synthetic load, ARM and x86 usually end up in a similar ballpark of efficiency. ARM is typically less efficient for wide SIMD/vector workloads, but more efficient at idle. AMD and Intel aren't smartphone manufacturers. Their cash cows aren'…
Intel spent years trying to get manufacturers to use their x86 chips in phones, but manufacturers turned them down, because the power efficiency was never good enough.
Yes, it cost Intel their smartphone contracts, but those weren't high-margin sales in the first place. Conversely, ARM's capricious licensing meant that we wouldn't see truly high-performance ARM cores until M1 and Neoverse hit the market.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#430Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
Are you looking for Crossover? It's a bit annoying to not run Steam natively (no cmd+H to hide, etc) but it's got a lot of support. Performance is decent on my M2 mini, and even cross-platform stuff like Baldurs Gate 3 is comparable performance to native. Especially anything that Mac Steam natively calls out lack of 32bit support has good support.