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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#391

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I'm curious, what makes it poorly made if it is working? I don't know anything about it or the game or the state of cheating in the game.

Poor performance and not super advanced. There are better options on the market that have less performance impact and better obfuscation

I mean the performance of the game otherwise is pretty decent. Frankly better than average.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#392

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People complain about the gambling/loot box stuff, and yeah there's legit ethical concerns there. But overall Valve just seems straightforwardly less shitty towards the consumer than other major companies in their space, by a long shot.

Let's be honest about this current situation. Valve pushing for Linux gaming is for survival, not charity. Windows is closing in on them: stricter kernel access (tougher time for anti-cheat) Encouraging users to use the app store, or more accurately: discouraging users to install from binary They threaten Valve's business model, and Valve is responding with proton & SteamOS

I don’t see it. Stricter kernel access is pressure on game devs, not Valve. And I don’t see MS booting steam off windows any time soon.

It’s more about Valve having complete control over the stack and being able to vertically integrate, something they will never have with windows, especially as it continues to enshittify

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#393
post #367

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I still put them in the same box as Apple until they fix the price parity and/or adjust their cut. Even Apple is finally having their hand forced there. They are relatively better, but we still need to keep monopolies accountable. Valve is just smart enough to remember what worked 30-40 years ago compared to the rampant greed these days.

The difference is that you aren't forced to buy a game from steam.

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#394

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Given that older Linux builds of games consistently run worse than the Windows versions of those same games through Wine/Proton, I hope never. Targeting Wine/Proton is the best of both worlds for everyone. Developers need to Just™ not use a few footguns that they mostly don't have reasons to touch anyway, and otherwise they don't need to change anything, while consumers get a game on that works just as well on Linux…

Yes but the Proton team needs to do work for basically each game to iron out the quirks, no?

Not if you as a developer don't touch the footguns. Avoid those, and your game works fine with no problems, no intervention from Proton or Wine needed.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#395

Earlier quoted context omitted.

People complain about the gambling/loot box stuff, and yeah there's legit ethical concerns there. But overall Valve just seems straightforwardly less shitty towards the consumer than other major companies in their space, by a long shot.

The major reason is they are a private company with good business. The don't have a need to keep adding to shareholder value ie stock price instead just need to generate a yearly income. We have reached a point where the shareholders are a companies real customers and that is who they all try to attract.Everytthing else a company does is just to attract shareholders

>We have reached a point where the shareholders are a companies real customers and that is who they all try to attract.

We currently have a handful of AI companies who make no profit, have revenue far below operating costs, their entire business runs on investment and they're posturing themselves for IPOs. Meaning that the reason they can keep the lights on solely comes from attracting investors (and will likely be that way for the foreseeable future).

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#396
post #379

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That’s not how Big Enterprise works. “No one ever got fired for buying Microsoft”. Can you imagine the reputational risk of whoever decided that when something goes wrong they didn’t go with Microsoft? No one is going to trust a gaming company when it comes to their entire IT infrastructure. Besides businesses have an all in one contract with Microsoft for Windows, Active Directory, probably SQL Server, Office, a cer…

I don't think they'd target businesses. I think they could totally ride the current gamers "Switching to Linux instead migrating to Windows 11" wave. Those users would definitely appreciate better compatibility with Windows apps.

So Valve will finally make it the “Year of Linux on your Desktop”?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#397
post #382

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Yeah, Winboat, I might be part of that conversation you're referring to. I haven't ruled that out yet. I am planning on trying to convince them on this next time they ask me for tech support.

If you do it would be interesting to hear if/how well they adapted to it. Might do same thing myself with my father.

I wouldn't hold my breath. I've been trying to get them to switch for the better part of a year, and even Windows Update completely bricking my mom's computer [1] (look at my post history if you want more details on that) wasn't enough to convince them. I'm not sure what else could happen outside of Bill Gates personally leaving a flaming bag of dog manure on their porch.

[1] I'll say it again; if anyone here works on Windows Update, please consider getting out of the software game and maybe consider a job in the exciting world of janitorial or food service, because you are exceedingly bad at the whole "software thing" and you should be ashamed of yourself and how much damage you have cost the entire world with your utterly incompetent software.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#398

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Yes but the Proton team needs to do work for basically each game to iron out the quirks, no?

Not if you as a developer don't touch the footguns. Avoid those, and your game works fine with no problems, no intervention from Proton or Wine needed.

Oh that's very interesting. Given the large compatibility tables I see, I thought Proton had to cater to almost a majority of games.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#399
post #103

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Valve's only official statement as far as I know is that it will come when they see a significant enough hardware upgrade to warrant a new system. If they don't move to ARM, AMD's Medusa APUs are their next architecture with major upgrades, so I would guess that Valve would order another custom AMD chip but based on Medusa, which won't release until at least 2027. I would guess at least H2 2027 but probably early 202…

I would be surprised if they moved to ARM any time soon, because even if the CPUs can punch that hard, they're definitely not competing on the GPU front, from what I understand of the state of the art outside of Apple, so they're gonna wind up with a dGPU anyway if they did. Maybe my knowledge is out of date, but I'd be kind of surprised if a Snapdragon can get anywhere near competing with even the existing Steam Dec…

AMD has an ARM chip in the works, and there's nothing about RDNA which makes it unsuitable for use alongside ARM.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#400

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Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

Apple leadership cares more about "games on the Mac App Store built for Metal on a Mac" than it cares about "games on the Mac". This won't change until leadership changes.

Honest question, did Apple ever care about games on the Mac as a real priority?
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