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Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

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Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#41
post #39

I print RCT 'rollercoaster coasters' out of my kitchen for Etsy. Free Dynamite Dunes candles this year because we ordered too many (write in that you want one). https://bansostudio.etsy.com

That page just says "Please enable JS and disable any ad blocker". I have JS enabled and this browser doesn't have an ad blocker...

Do you use PiHole as your DNS server by any chance?

Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#42
Chris Sawyer's work known to me is mainy Transport Tycoon and TT Deluxe (which are now implemented in opensource repository, and I think it even has its own free graphics by now. But the original graphics, and MOSTLY music is great, you can even listen to it, remastered with live instruments on youtube.

https://www.youtube.com/watch?v=jSFsrmLhC00

Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#43
post #37
post #8

This game _is_ my childhood. Spent countless hours one summer doing every scenario, learning all the little easter eggs (Michael Schumacher on the Go karts anyone?). The spirit of this game lives on now in OpenRCT2 [1] - which brings the game into the modern age and is backwards compatible with all the scenarios from the original. It even features multiplayer park building. [1] https://openrct2.io/

Also Car Park Capital [1], an upcoming indie tycoon game in the style of RCT1/2 where you contribute to urban sprawl. It's being published by Microprose and runs on a custom engine [2] that makes it look incredibly similar to the original games. [1] https://hilkojj.nl/ [2] https://hilkojj.nl/projects

amusement park --> park amusement... Is that the joke?

Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#46

Earlier quoted context omitted.

>Communication overhead is a big thing in teams. If you have a struggling team, halve the size. It's crazy how well that works. I wish my managers would get this. Currently our product shit the fan due to us being understaffed and badly managed due to clueless managers, and what they did was add two more managers to the team to create more meetings and micromanage everrying.

I'm sorry you have to deal with that. "The Mythical Man Month" should have been required reading for your managers.

For all managers and all staff beyond entry level!

Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#47
post #15

Chris Sawyer is my hero. I spent countless hours on his games when I was a child, and maybe that's the reason why I've became a programmer. I'm sad that Chris Sawyer is such a reserved person, his public appearances are super rare [1] and he has no internet presence, except for a website that hasn't been updated in ages [2]. I wish he had a blog where he shared how he made his games. [1] One of the few: https://www.y…

> Chris Sawyer is my hero.

When I see his name I reflexively start hearing that iconic Transport Tycoon intro music play in my head.

Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#48
post #45

Nice interview! I didn't realize there was inspiration from Theme Park [1], a game from Demis Hassabis (DeepMind). [1] https://en.wikipedia.org/wiki/Theme_Park_(video_game)

I am blown away that one of the programmers on Theme Park is now one the leading researchers in modern AI. Wonders will never cease.

Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)

#49
post #13
post #11

Earlier quoted context omitted.

Speaking of which, I wonder what Chris would think of OpenRCT2 and OpenTTD, which reimplemented his games with different programming languages and outright different graphics (which allowed the latter to reach its 1.0 milestone not requiring the original Transport Tycoon assets).

I can't recall the source so take this with a grain of salt (I think some members of the OpenTTD forum managed to contact him), but I remember him not being happy about it. He perfected the games according to his vision, so it makes sense for him not to like people rewriting his code and adding new features.

I think he just wants to be paid for that.
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