Earlier quoted context omitted.
The are no direct statements but one from his agency [1] > The project has no blessing or support from Chris Sawyer and our view, it is both unethical and unlawful, involving infringements that may in some territories be criminal as well as a violation of Chris Sawyer's rights and those of his licensees - all of which remain reserved. > RollerCoaster Tycoon Classic, distributed by Atari, contains RCT and RCT2 rebuilt…
Why would implementing a compatible game engine be unlawful? The code he wrote is copyrighted but the concepts and functional elements embodied by his code shouldn't be protected.
Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
31–40 of 58 posts
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#32Earlier quoted context omitted.
Communication overhead is a big thing in teams. If you have a struggling team, halve the size. It's crazy how well that works. It's not the people but the number of them. Once your people are consumed by the day to day frustrations of having to communicate with everyone else and with all the infighting, posturing, etc. that comes with that, they'll get nothing done. Splitting teams is an easy to implement fix. Minimi…
>Communication overhead is a big thing in teams. If you have a struggling team, halve the size. It's crazy how well that works. I wish my managers would get this. Currently our product shit the fan due to us being understaffed and badly managed due to clueless managers, and what they did was add two more managers to the team to create more meetings and micromanage everrying.
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#33Earlier quoted context omitted.
The are no direct statements but one from his agency [1] > The project has no blessing or support from Chris Sawyer and our view, it is both unethical and unlawful, involving infringements that may in some territories be criminal as well as a violation of Chris Sawyer's rights and those of his licensees - all of which remain reserved. > RollerCoaster Tycoon Classic, distributed by Atari, contains RCT and RCT2 rebuilt…
Why would implementing a compatible game engine be unlawful? The code he wrote is copyrighted but the concepts and functional elements embodied by his code shouldn't be protected.
See e.g: https://github.com/OpenRCT2/OpenRCT2/commit/643db7ae017e04d1...
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#34Earlier quoted context omitted.
Why would implementing a compatible game engine be unlawful? The code he wrote is copyrighted but the concepts and functional elements embodied by his code shouldn't be protected.
OpenRCT2 was a direct derivative of RCT2 at first, to the point it would just directly call into the game executable everywhere. See e.g: https://github.com/OpenRCT2/OpenRCT2/commit/643db7ae017e04d1...
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#35> It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier. Is the most interesting quote IMO. I often feel like productivity has gone down significantly in recent years, despite tooling and computers being more numerous/sophisticated/fast.
I'm pretty sure most programmers who are comfortable in both C++ and assembly language can add working functionality to a program faster in C++ than in assembly. Of course, certain C++ libraries will eliminate that advantage, but choosing to use those libraries isn't essentially different from many other bad decisions you might make about how to write a large program.
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#36> It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier. Is the most interesting quote IMO. I often feel like productivity has gone down significantly in recent years, despite tooling and computers being more numerous/sophisticated/fast.
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#37This game _is_ my childhood. Spent countless hours one summer doing every scenario, learning all the little easter eggs (Michael Schumacher on the Go karts anyone?). The spirit of this game lives on now in OpenRCT2 [1] - which brings the game into the modern age and is backwards compatible with all the scenarios from the original. It even features multiplayer park building. [1] https://openrct2.io/
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#38Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#39I print RCT 'rollercoaster coasters' out of my kitchen for Etsy. Free Dynamite Dunes candles this year because we ordered too many (write in that you want one). https://bansostudio.etsy.com
Re: Interview with RollerCoaster Tycoon's Creator, Chris Sawyer (2024)
#40> It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier. Is the most interesting quote IMO. I often feel like productivity has gone down significantly in recent years, despite tooling and computers being more numerous/sophisticated/fast.
> it took several years and a small team of programmers to re-write the entire game in C++. It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier. Expanding the quote because the word "team" is probably relevant to why it took longer to rewrite. At a certain scale there just is a huge advantage in everything being inside one head...