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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#151

Earlier quoted context omitted.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

From interviews with the Alyx devs, it really sounded like the only reason they didn't call it HL3 was fear of not living up to the name. Given the org structure at Valve, it's going to take someone with massive hubris to say "I can be the one to lead the HL3 project." That or Gabe getting off his megayacht to lead it (or tell someone their project is worthy of being called HL3).

pretty sure they don't have a totally flat org structure anymore but I might be wrong

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#152
post #34

Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture. As far as I know RISC provides similar power efficiency and sleep that is like ARM.

That's a geopolitical question. ARM is Western RISC is China / Eastern Valve is just trying to outflank Microsoft here. And they're doing a magnificent job of it. Microsoft has on at least half a dozen occasions tried to draw a box around Valve to control their attempts to grow beyond the platform. And moreover to keep gaming gravitas on Windows. Windows Store, ActiveX, Xbox, major acquisitions ... they've failed to…

*RISC-V

ARM is a RISC: https://en.wikipedia.org/wiki/Reduced_instruction_set_comput...

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#153
post #66

Earlier quoted context omitted.

Unfortunately, this will not happen. Even if they have it all working: Above all, Apple wants to show that their hardware is awesome, especially because it really is. Running x86 games or compatibility layers even with great emulation will make that $3000 Mac look half decent at best, against a $1500 gaming laptop. Simply not the story Apple want to tell.

If apple wanted to show that they have good hardware they wouldn't gimp the iPad pro with iOS. They really don't care.

Currently, someone interested in an iPad and needing the power of a MB, will have to buy both.

If they stopped restricting the iPad, those people would only have to buy an iPad.

And as someone without a single interest in an iPad, I would worry that removing the iPad limitations would increase its market-share and lead to Apple reducing even more their interest in the MB, which would be terrible news to me.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#154
post #25

Earlier quoted context omitted.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…

Apples biggest weakness is games. But it has a pretty large install base when compared to Linux (not counting phones or servers here).Seems like a win/win. Apple gets to address their weaknesses and Valve gets a large target market. I actually see it as the reverse. Valve might be going for the whole pie and want to carve out a niche for their Steam Box. Inviting Apple to the party might detract from that effort. Or…

Games are not a weakness for Apple. They have all the gaming revenue they seem to care about with mobile. They just don't have proper/immediate motivation to apply that effort to desktop. I'm not sure i even care anymore. I'm a valve fanboi at this point, until Gabe leaves and they go corporate.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#155

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

Apple leadership cares more about "games on the Mac App Store built for Metal on a Mac" than it cares about "games on the Mac". This won't change until leadership changes.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#156

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Valve is one of the few companies regularly seen on HN where the headline is something like "[company] is secretly doing something really great" as opposed to "[company] is secretly doing something evil"

People complain about the gambling/loot box stuff, and yeah there's legit ethical concerns there.

But overall Valve just seems straightforwardly less shitty towards the consumer than other major companies in their space, by a long shot.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#157

Earlier quoted context omitted.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Imagine HL3, Portal 3 et L4D3 but all linux only. oh my

Unfortunately for Linux, the recent ram price increases are reason not to move (if thinking about a new pc).

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#158
post #25

Earlier quoted context omitted.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…

Apples biggest weakness is games. But it has a pretty large install base when compared to Linux (not counting phones or servers here).Seems like a win/win. Apple gets to address their weaknesses and Valve gets a large target market. I actually see it as the reverse. Valve might be going for the whole pie and want to carve out a niche for their Steam Box. Inviting Apple to the party might detract from that effort. Or…

> Apple gets to address their weaknesses and Valve gets a large target market.

I don't think Apple wants any non-Apple store addressing their weaknesses, especially a solution as competent and well-funded as Steam.

If Valve gains Apple-user mindshare on Mac, what prevents them from expanding to iPhones and iPads in the EU, and likely elsewhere if anti-monopoly laws get entrenched? IIRC, Services is the fastest growing revenue source at Apple.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#159
post #60

Earlier quoted context omitted.

Why the vitriol? This is one of the rare cases where a company actually puts money in open source development. Of course they ultimately do it for business reasons but everyone benefits from it as a whole, so I fail to understand the issue here.

Because the title mislead me. It turned out that 0 windows games are receiving funding to add ARM compatibility.

Your errant interpretation of the title would imply that Valve was funding individual game developers to support valve? This would be a fool’s errand, compared to the much more obvious interpretation that valve is funding a compatibility layer that would enable broad support for ARM.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#160

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Yes, I too have dabbled in that strongest of drugs called hopium.
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