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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#141

Earlier quoted context omitted.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

Valve recently said outright that they have no VR titles in development.

https://www.roadtovr.com/valve-no-first-party-vr-game-in-dev...

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#142

Earlier quoted context omitted.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

Seems unlikely with the steam machine coming? I haven't heard any sign of it specifically being frame only

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#143
post #11

> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future. Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.

Arc Raiders is a great example of a modern and popular multiplayer game that works with proton. I haven't heard about it having a problem with cheating.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#144

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Honestly dreading the day Gabe has to pass on the torch. Under him valve is such a consumer focused company

From what Ive read his son is pretty actively involved day to day already at valve.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#145

Earlier quoted context omitted.

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

/r/rust, the subreddit for the Rust language, regularly (every 1-2 days at most) gets posts meant for /r/playrust, the subreddit for the Rust game. I genuinely don't know how people manage to get as far as posting without noticing where they are.

It is hard to perceive that which you are not aware exists even with obvious evidence in your face

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#146
post #126
post #73

Earlier quoted context omitted.

Anti-cheat is a misnomer; it's much more about detecting cheats more than it is preventing them. For people who are familiar with how modern anti-cheat systems work, actually cheating is really the easy part; trying to remain undetected is the challenge. Because of that, usermode anti-cheat is definitely far from useless in Wine; it can still function insofar as it tries to monitor the process space of the game itsel…

Anticheat devs could REALLY benefit by having some data scientists involved. Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban. Is it ever? No. Given good enough data a good team of data scientists would be able to make a great set of rules using statistical analysis that effectively ban anyone playing at a level beyond human. In the chess of…

"Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban."

Can you define what "reacting" means exactly in a shooter, that you can spot it in game data reliable to apply automatic bans?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#147

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Valve is one of the few companies regularly seen on HN where the headline is something like "[company] is secretly doing something really great" as opposed to "[company] is secretly doing something evil"

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#148

Earlier quoted context omitted.

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

From interviews with the Alyx devs, it really sounded like the only reason they didn't call it HL3 was fear of not living up to the name.

Given the org structure at Valve, it's going to take someone with massive hubris to say "I can be the one to lead the HL3 project."

That or Gabe getting off his megayacht to lead it (or tell someone their project is worthy of being called HL3).

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#149
post #73

Earlier quoted context omitted.

Anti-cheat is a misnomer; it's much more about detecting cheats more than it is preventing them. For people who are familiar with how modern anti-cheat systems work, actually cheating is really the easy part; trying to remain undetected is the challenge. Because of that, usermode anti-cheat is definitely far from useless in Wine; it can still function insofar as it tries to monitor the process space of the game itsel…

Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I don't hate the lack of cheating compared to older Battlefield games if I am going to be honest.

Lack of cheating in BF6?

Afaik there have been wallhacks and aimbots since the open beta.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#150

Earlier quoted context omitted.

Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I don't hate the lack of cheating compared to older Battlefield games if I am going to be honest.

> Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I'm curious, does anyone know how exactly they check for this? How was it actually made unspoofable?

They also require TPM, which I think facilitates remote attestation for secure boot.
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