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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#81

Earlier quoted context omitted.

First i thought you meant the video game Rust. Then I saw the arewe…yet url and thought you meant Rust the programming language Then I visited the arewe…yet link and realized it was the Rust game you meant after all

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

/r/rust, the subreddit for the Rust language, regularly (every 1-2 days at most) gets posts meant for /r/playrust, the subreddit for the Rust game. I genuinely don't know how people manage to get as far as posting without noticing where they are.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#82
post #60

I thought for a moment from the title that Valve has finally started funding game developers to make content from SteamOS, but no, this is just another case where Valve pays some contractors for open source projects and force developers to foot the bill for verifying compatibility.

Why the vitriol? This is one of the rare cases where a company actually puts money in open source development. Of course they ultimately do it for business reasons but everyone benefits from it as a whole, so I fail to understand the issue here.

Because the title mislead me. It turned out that 0 windows games are receiving funding to add ARM compatibility.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#83
post #52

Earlier quoted context omitted.

This system allows playing unmodified production x86 executables on arm64. It doesn’t have anything to do with the developers.

That's great, but begs the question: why not just compile the games for ARM?

Because this works for the enormous back catalog of games that already exist, many of which I bet companies no longer have the code or a working build system for, and for new games it doesn't require the developers to do anything because many (most?) of them wouldn't bother

They may provide an option for developers to distribute a native ARM build (which some are already building for Quest titles that can be brought over to Steam Frame) but one of Steam's main advantages is their massive x86 games catalog so they certainly don't want to require that

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#85

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Are you looking for Crossover? It's a bit annoying to not run Steam natively (no cmd+H to hide, etc) but it's got a lot of support. Performance is decent on my M2 mini, and even cross-platform stuff like Baldurs Gate 3 is comparable performance to native. Especially anything that Mac Steam natively calls out lack of 32bit support has good support.

Sadly, that's not true—for instance, I was trying to run the Shadowrun Returns series the other day, and while it launches, it will hang indefinitely when you try to actually start a game. (M4 Max)

I previously played through Returns, Dragonfall, and part of Hong Kong on Mac before the 32bit-apocalypse.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#86

Earlier quoted context omitted.

These things do not prevent cheating at all. They are merely a remote control system that they can send instructions to look for known cheats. Cheating still exists and will always exist in online games. You can be clever and build a random memory allocator. You can get clever and watch for frozen struct members after a known set operation, what you can’t do is prevent all cheating. There’s device layer, driver layer…

> These things do not prevent cheating at all. Yes they do. They don't stop all cheating, but they raise the barrier to entry which means fewer cheaters. I don't like arguments that sound like "well you can't stop all crime so you may as well not even try"

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#87
post #79

Earlier quoted context omitted.

They are forcing developers to be the one to pay for it if they do it because there is no other player in the space that would financially benefit from games having SteamOS support. Practically every other company with an game platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. Also developers can't avoid supporting SteamOS because there is no way for the…

> Practically every other company with an application platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. the only platforms I've ever heard of this for were Windows Phone and the Epic Store both of which were runaway commercial successes

Have you ever heard of terms like "Playstation exclusive" before? Companies benefit from having good content on their platform and they typically are willing to pay for it.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#88
post #25

Earlier quoted context omitted.

Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#89
Any leads on when the next generation of Steam Deck will be released? Hoping it could be sometime in 2025, but suspect it will be more like 2026.

Over the holidays I was playing GTA: San Andreas on a Nintendo Switch. It's fun but so underpowered for a game released in 2004 (Yes, 21 years ago! Damn..). I'm really craving something more.

As a sidenote, it's really cool Valve allows installing SteamOS on any hardware. There are some alternative comparable form-factor devices:

* Lenovo Legion Go S

* Asus ROG Ally

But I have yet to see any of these in real life, so not sure how good or bad they really are.

Source: https://www.pcmag.com/picks/the-best-handheld-gaming-devices

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#90

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

Apple already made it, it's just that it targets developers rather than end users: https://developer.apple.com/games/game-porting-toolkit/
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