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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#41

Earlier quoted context omitted.

First i thought you meant the video game Rust. Then I saw the arewe…yet url and thought you meant Rust the programming language Then I visited the arewe…yet link and realized it was the Rust game you meant after all

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

For awhile googling “Swift” was like that with Taylor Swift results instead of the programming language.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#42

Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture. As far as I know RISC provides similar power efficiency and sleep that is like ARM.

No one has yet produced a RISC-V CPU or SoC with truly competitive CPU and GPU performance and compatibility to the current state of arm64 or amd64.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#43
post #42

Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture. As far as I know RISC provides similar power efficiency and sleep that is like ARM.

No one has yet produced a RISC-V CPU or SoC with truly competitive CPU and GPU performance and compatibility to the current state of arm64 or amd64.

It’s a catch-22: why build a RISC-V CPU if there’s no software for it, and why write software if there’s no CPU to run it?

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#45
post #36
post #34

Earlier quoted context omitted.

That's a geopolitical question. ARM is Western RISC is China / Eastern Valve is just trying to outflank Microsoft here. And they're doing a magnificent job of it. Microsoft has on at least half a dozen occasions tried to draw a box around Valve to control their attempts to grow beyond the platform. And moreover to keep gaming gravitas on Windows. Windows Store, ActiveX, Xbox, major acquisitions ... they've failed to…

No: RISC is open ARM is closed. I suspect that many projects—such as BOOM—have stalled as a consequence of this situation. If it continues, the long-term impact will be highly detrimental for everyone involved, including stakeholders in Western countries.

RISC-V the ISA is open; RISC-V implementations need not be. There's no reason to believe that any truly high-performance implementations will be usefully open.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#46
post #41

Earlier quoted context omitted.

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

For awhile googling “Swift” was like that with Taylor Swift results instead of the programming language.

Likely a case where Google figured out which one you meant through the telemetry of what you clicked on and how you refined your search, now that personalization is automatic. In my case, I get four regular results, which are the financial standard, the programming language, the wikipedia page for the programming language, and an ISP; then I get a "top stories" block that is all about the singer.

More tricky for the sibling comment with Rust, where either one could be valid.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#47
post #25

Earlier quoted context omitted.

Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.

I think it's more than "little motivation" if we're being honest. Right now Valve is quietly targeting MS' attempt to create a walled garden for gaming on Windows and (probably) cut them out. Their very clever approach has been a full end-run around the OS by using Proton, which I'm sure genuinely thrilled Apple... as long as Valve is only doing that to MS. Why would Apple ever invite Valve to potentially do the same…

Yes, that is what I was alluding to.

But, I do think it might actually be a net positive for them on the Mac by expanding the audience of people who might buy a Mac.

Given that full PC-Game-style game sales via the Mac App Store are likely abysmal, at least compared to mobile game revenue, I don’t think they have that much to lose.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#48

Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture. As far as I know RISC provides similar power efficiency and sleep that is like ARM.

Have we seen a commercially available high performance 64-bit RISCV chip at production scale yet?

There’s a lot of work and experience built up for ARM through Proton and other tech (that can be reverse engineered to see how it works) like Rosetta. A lot of that would have to be redone for RISCV. Seems like a lot of risk in the short term for what’s not an obvious product benefit.

I would expect the high-end RISCV market to mature before a company like Valve dives in.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#49
post #45
post #36

Earlier quoted context omitted.

No: RISC is open ARM is closed. I suspect that many projects—such as BOOM—have stalled as a consequence of this situation. If it continues, the long-term impact will be highly detrimental for everyone involved, including stakeholders in Western countries.

RISC-V the ISA is open; RISC-V implementations need not be. There's no reason to believe that any truly high-performance implementations will be usefully open.

And since China has such a lead, you'll be using their implementations.

That's why this is geopolitical.

The DoD and Five Eyes prefer ARM, where the US maintains a strong lead.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#50

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

Are you looking for Crossover? It's a bit annoying to not run Steam natively (no cmd+H to hide, etc) but it's got a lot of support. Performance is decent on my M2 mini, and even cross-platform stuff like Baldurs Gate 3 is comparable performance to native.

Especially anything that Mac Steam natively calls out lack of 32bit support has good support.

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