Earlier quoted context omitted.
Honestly, the design aspect really wasn't something I had considered, It definitively does make a lot of sense. Still sad though that it didn't officially happen. So far, all the arguments I had seen against it where purely about the performance, which in my testing isn't really a big factor for this.
Doom is playable (albeit by reducing the viewport to a postage stamp) on a 386; I'd be curious how your patch works on the 386 considering how much worse the graphics performance is on it
DOOM could have had PC Speaker Music
51–60 of 81 posts
Re: DOOM could have had PC Speaker Music
#52Earlier quoted context omitted.
A friend had suggested it after I was struggling to come up with a suitable title and there sadly isn't a way to edit it after the fact.
nvm, found the option in phpBB to change it
On Linux, `sndserver` is a separate process. On MS-DOS, it was not. On DOS, priority mixing would have to happen e.g. within Doom's tick processing or in the sound interrupt handler.
If you're just making these changes in Linux and assuming they could have worked in 1993, you're just cosplaying.
Re: DOOM could have had PC Speaker Music
#53Earlier quoted context omitted.
No, RealSound was not a Covox-like hardware dongle. It was PC speaker only. Play the first few minutes of Mean Streets or Martian Memorandum or Countdown in DOSBox and you'll hear it.
I know. Experiencing that made me learn about PWM, and I was able to reproduce, harshly, a voice sample on my 2 MHz 8-bit home computer, by bit-banging the tape recorder port's 1-bit output.
Re: DOOM could have had PC Speaker Music
#54One of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...
Edit:
This sent me down a rabbit hole and I found this nice video about PC speaker history: https://youtu.be/jD4m9JvLy2Y
Re: DOOM could have had PC Speaker Music
#55I’ve got a question to all of the people who had PCs back then, were audio cards that expensive that it wasn’t worth just buying one if you had any interest in gaming? Just doing a little research it was like $80 - $100 to add it. I do remember back then that the motto was for PCs that “the computer wanted was always $2000”. My first time having an x86 PC was in 1994 when I bought the 486DX/2-66 DOS Compatibility Car…
Also you don't have $100.
Re: DOOM could have had PC Speaker Music
#56One of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...
Star Control II was released in 1992, a year before Doom, and it was able to play beautiful, rich 4-channel MOD music via PC speaker, on a 80386 @ 40Mhz. Scream Tracker, a music composition software, was able to pull of the same feat, 4 channels of 8-bit voices, in 1990. However cool and useful the PC speaker output was, it was the a hand-soldered "Covox" lookalike, a passive DAC built out of a resistor ladder and at…
Worth noting that the quality in these cases was pretty good. A bit staticky but still well above Wolfenstein 3D sound effects most people associate with PC Speaker (covox-less).
Re: DOOM could have had PC Speaker Music
#57One of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...
I recall having "Pinball Dreams" also similar (same?) tech - the soundtrack through the speaker was quite good!
Re: DOOM could have had PC Speaker Music
#58I’ve got a question to all of the people who had PCs back then, were audio cards that expensive that it wasn’t worth just buying one if you had any interest in gaming? Just doing a little research it was like $80 - $100 to add it. I do remember back then that the motto was for PCs that “the computer wanted was always $2000”. My first time having an x86 PC was in 1994 when I bought the 486DX/2-66 DOS Compatibility Car…
If you're 12 years old and it's the family computer (which I suspect was a not-insignificant part of the target market), you've also got to negotiate opening it up and sticking in a circuit board, adding drivers (and thus becoming prime suspect in every subsequent Windows crash), and finding some way of actually vibrating the air, which at the very least involves buying desk speakers and negotiating space on a desk w…
The motherboard on the Mac had an internal audio input slot you connected the CD player to for audio CD playback. You also connected the DOS card’s SoundBlaster daughtercard directly to the motherboard and you could play PC sounds directly through the Mac speaker.
Re: DOOM could have had PC Speaker Music
#59I’ve got a question to all of the people who had PCs back then, were audio cards that expensive that it wasn’t worth just buying one if you had any interest in gaming? Just doing a little research it was like $80 - $100 to add it. I do remember back then that the motto was for PCs that “the computer wanted was always $2000”. My first time having an x86 PC was in 1994 when I bought the 486DX/2-66 DOS Compatibility Car…
Before that, there really wasn't much else you could do with them other than games. The original Soundblasters were fairly crap - mono 11kHz 8 bit sound - so they weren't exactly hifi. There was better kit available for professional use from the likes of Gravis and Turtle Beach, but the price put them out of reach for most home users.