Live data from Hacker News

DOOM could have had PC Speaker Music

lenowo.org

31–40 of 81 posts

Re: DOOM could have had PC Speaker Music

#31
For a game that did this incredibly well look at Star Control 2.

Amazing .mod based techno music via pc speaker that mixed in sound effects, even including short vocal clips (pkunk insults). All running on a humble 286 which played the game well while managing this. For those that say this was a choice due to poor pc speaker quality the toys for bob engineers pulled it off with incredible results years prior.

It was just a pain to do.

Re: DOOM could have had PC Speaker Music

#32

This is a cool technical feat, but I am almost sure that id attempted this and realized that it just was not ever going to sound very good. The PC speaker sound effects are bad enough (which is to say "as good as they can be, but still bad") and sound "cheap", and adding beep-speaker music on top of that would just result in a noisy mess - as evidenced by the video. The beep-speaker music in Commander Keen was good a…

Honestly everyone that’s actually heard pc speaker audio done well is shocked at the unexpectedly high quality of it. Star Control 2 being a shining example. Don’t judge it by the poor examples, judge pc audio by the great ones. Its surprisingly good.

Re: DOOM could have had PC Speaker Music

#33
I'm going to date myself here. In 199x, we had a 286 and loved a game called "Command HQ" that had lovely gameplay and sound to boot! Then we got the ol' Packard bell 486 with a sound blaster. We played the same game (which had midi output too) for the first time and my father and I cried -- it was unbelievable.

That's when I first became enamoured with the "art of the possible" and this has driven my career.

I fully believe that doom could have had pc speaker sound; after all w3d did!

Re: DOOM could have had PC Speaker Music

#34

One of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...

Star Control II was released in 1992, a year before Doom, and it was able to play beautiful, rich 4-channel MOD music via PC speaker, on a 80386 @ 40Mhz.

Scream Tracker, a music composition software, was able to pull of the same feat, 4 channels of 8-bit voices, in 1990.

However cool and useful the PC speaker output was, it was the a hand-soldered "Covox" lookalike, a passive DAC built out of a resistor ladder and attached to the printer port, which you actually connected to your hi-fi amplifier.

Re: DOOM could have had PC Speaker Music

#35
post #34

One of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...

Star Control II was released in 1992, a year before Doom, and it was able to play beautiful, rich 4-channel MOD music via PC speaker, on a 80386 @ 40Mhz. Scream Tracker, a music composition software, was able to pull of the same feat, 4 channels of 8-bit voices, in 1990. However cool and useful the PC speaker output was, it was the a hand-soldered "Covox" lookalike, a passive DAC built out of a resistor ladder and at…

No, RealSound was not a Covox-like hardware dongle. It was PC speaker only. Play the first few minutes of Mean Streets or Martian Memorandum or Countdown in DOSBox and you'll hear it.

Re: DOOM could have had PC Speaker Music

#37

This is a cool technical feat, but I am almost sure that id attempted this and realized that it just was not ever going to sound very good. The PC speaker sound effects are bad enough (which is to say "as good as they can be, but still bad") and sound "cheap", and adding beep-speaker music on top of that would just result in a noisy mess - as evidenced by the video. The beep-speaker music in Commander Keen was good a…

> The PC speaker sound effects are bad enough (which is to say "as good as they can be, but still bad") and sound "cheap"

They are lifted as is from Shadow Knights.

> which is to say "as good as they can be, but still bad"

They could be done better or even way better, it's just that wasn't an important target in any way. Especially considering the performance target of 486DX+ whicih wasn't not a cheap machine in any way in 1993.

https://www.mobygames.com/game/1952/shadow-knights/

Re: DOOM could have had PC Speaker Music

#38
You can have it in DOOM 2D: https://web.doom2d.org/

The original source code for DOS got reverse-engineered here: https://repo.or.cz/doom2d-restoration.git (discussion: https://doom2d.org/forum/viewtopic.php?f=8&t=2996 )

I still remember being shocked by the FX sound from my PC speaker. That was before I got enough money to buy a SoundBlaster-compatible card.

Re: DOOM could have had PC Speaker Music

#39
post #34

Earlier quoted context omitted.

Star Control II was released in 1992, a year before Doom, and it was able to play beautiful, rich 4-channel MOD music via PC speaker, on a 80386 @ 40Mhz. Scream Tracker, a music composition software, was able to pull of the same feat, 4 channels of 8-bit voices, in 1990. However cool and useful the PC speaker output was, it was the a hand-soldered "Covox" lookalike, a passive DAC built out of a resistor ladder and at…

No, RealSound was not a Covox-like hardware dongle. It was PC speaker only. Play the first few minutes of Mean Streets or Martian Memorandum or Countdown in DOSBox and you'll hear it.

I know. Experiencing that made me learn about PWM, and I was able to reproduce, harshly, a voice sample on my 2 MHz 8-bit home computer, by bit-banging the tape recorder port's 1-bit output.

Re: DOOM could have had PC Speaker Music

#40

One of my favourite DOS era inventions is Access Software's RealSound™ technology which performed audio modulation of the PC speaker to produce okay sounding audio playback, about telephone quality. The manual hilariously instructs you to hook your hifi system up to the PC speaker, see the last page: https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Ma...

I don't remember which software I used, I don't specifically recall it being realsound, but I had a soundblaster emulator driver that used the pc speaker that wasn't half bad. Got me through hours of Kings Quest and Space Quest. I also used a driver that made the computer think my monochrome monitor had CGA capabilities.
Post reply on HN