Live data from Hacker News

Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

areweanticheatyet.com

431–440 of 485 posts

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#431

Earlier quoted context omitted.

So all in all Linux gamers are nicer because the “games” requiring anti cheat are not available? They also send better bug reports if you launch Linux in early access, there was this indie dev saying that a couple years ago.

Yea! There was a pretty popular /r/gamedev post talking about how like 95% of the linux bugs existed in windows also. Just that linux users are trained to report and provide quality logs/evidence.

> 95% of the linux bugs existed in windows also

Of course they do! Not all bugs are hardware related and most game logic bugs should be written cross platform from the start!

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#432

The only multiplayer game I currently play is Beyond All Reason (a RTS game). It's a free and open-source game, so creating a cheat client would be especially easy. But I've never encountered cheating. I think there's a few reasons for this: 1) The playerbase is small and there is no auto-matchmaking, just a traditional list of servers. This results in the same group of people always playing together. People don't wa…

Hi, one of the BAR devs here. Glad to hear the tall praise for the project and even happier to hear you've been having a great time playing it!

One of the additional safeguards against cheating within BAR is the shared simulation that all machines connected to any given match have to perform. As the entire process is synced between all these machines, any mismatch is immediately picked up by other machines and the server hosting the match itself and results in an automatic booting of that player with the desynced game. If 15 machines can agree on an event happening in the simulation, and 1 can't, why should the 1 be trusted? This includes things like the economy reserves for a given player or the behaviour of their units, not just the physical simulation of the projectiles and their trajectories and hit registers.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#433
The framing of this is, in my opinion, wrong. I'd like to be able to play unranked matches in spite of the anti-cheat system (which is probably a an anti-piracy enforcer) not working. I play games to have fun; yes, cheaters suck the fun out of matches, but so does anti-consumer "anti-cheat" software that impedes playing the actual game.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#434

Earlier quoted context omitted.

The thing is I still need Windows for music production. Linux will never compete here.

They said this about gaming too... all it takes is Valve-esque sponsor

Until Valve starts shipping native SteamOS games, they were and are right.

Games are developed on Windows, using Windows APIs and development tools, and then Valve does the job studios don't see any value in spending development resources on, even though some of them use engines that also target GNU/Linux.

Talking about Linux gaming with Proton is no different than if Windows users would start talking about Windows being their favourite Linux distribution due to WSL 2.0.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#435

Earlier quoted context omitted.

The sad thing is linux, like MacOS, is often vastly superior for audio routing and latency. Personally I gave up all my audio productions tools that don't support Linux, but since music/audio work is just a hobby for me that's easier to do. I do miss my old DAWs (Ableton/Reason), and I miss a lot of VST plugins. Not everyone can just re-base their setup on linux (for me Renoise & VCV Rack), but I can get plenty of jo…

I've tried switching to hardware sequencers multiple times. I just don't like it. I came of age making beats in Fruity Loops. I'll gladly drop another 200$ or 300$ just to make things easier. I do have some dreams of making an open source sequencer that runs directly off a raspberry pi. Something like a fully open source MPC. Some projects like this exist, but it's still more difficult than I'd like. Maybe one day in…

> I came of age making beats in Fruity Loops

Fruity Loops 4 was my first DAW, and yeah it has been hard to ever leave computer based production behind since then.

The only hardware sequencing that has ever clicked for me is the Polyend Tracker, which is just a tracker so I hesitate to even call it hardware sequencing. I also dig Elektron's sequencing, but its an entirely different headspace I have to spend time in to get used to everytime I fire one up.

I'm lucky that most of my projects only use 4-12 channels of midi/audio, because I can't stand massive projects with 40+ channels of things going on like some friends I've worked with. Hard to imagine trying to do that in hardware alone.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#436
post #28
post #20

Earlier quoted context omitted.

Or you could miss out on like... 5 games. Competitive games on a controller would be a much larger trade off than dual booting to me.

On Xbox at least Keyboard / Mouse support is decent. I played Fortnite and Minecraft this way for a while. Personal preference, but I'd far rather have a separate device dedicated to gaming than my kernel hacked by anti cheat. https://www.purexbox.com/guides/all-xbox-games-with-mouse-an...

The only games on that list that doesn't run on Linux I can spot are Call of Duty and Fortnite.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#437

Earlier quoted context omitted.

> What about everyone else? You didn't answer the GP's question. You talked about what you wanted. The answer to their question is: the majority of people who play competitive matchmade games online have decided that they want anticheat, and disagree with you.

It's funny because this isn't even a hypothetical, you're actually just wrong! The majority of people who play competitive matchmade games online didn't get consulted, the developers put anti-cheat in after the audience was already entrenched. The players didn't "decide" anything, Riot games decided it in like 2020 and the players have middling to negative feelings about it. You weren't talking about Riot Games? Well…

> It's funny because this isn't even a hypothetical, you're actually just wrong!

Citation needed. Strong assertions like "you're just wrong" are automatically false if evidence isn't provided. Where's your evidence for this?

> The majority of people who play competitive matchmade games online didn't get consulted, the developers put anti-cheat in after the audience was already entrenched.

Completely irrelevant to anything we're talking about here. Although I'm not surprised, given that it's coming from someone with other utterly insane statements like "I would not be shocked if simple vote-kick outperforms every anti-cheat on the market." that suggest that you've never played competitive matchmade games or interacted with trolls on the internet, or completely failed to respond to hombre_fatal's question (whether due to bad faith or lack of reading comprehension is unclear) and just made some unrelated snide statement.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#438
post #344

Earlier quoted context omitted.

Too bad rust isn’t playable on linux due to anticheat.

Rust is playable on Linux on servers that disable anticheat

Implying that Linux gamers have to play with cheaters. It may as well not be playable at all.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#439

But can it run Crysis? No. Not on Linux :-( I actually really liked Crysis for its open maps where you can approach a goal using different tactics. It had a lot of flaws and I hated the alien ship along with everything after as it was way too linear. Though I really want to play it again but alas, no more Windows for me.

Actually, ProtonDB indicates Crysis runs just fine on Linux. https://www.protondb.com/app/17300

I have never gotten it to run on Linux, even with tweaks. However I gave up years ago so maybe I should give it a go and see if anything changed.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#440

The only multiplayer game I currently play is Beyond All Reason (a RTS game). It's a free and open-source game, so creating a cheat client would be especially easy. But I've never encountered cheating. I think there's a few reasons for this: 1) The playerbase is small and there is no auto-matchmaking, just a traditional list of servers. This results in the same group of people always playing together. People don't wa…

Hello, CM for BAR here, nice to see it mentioned :)

As Zephyr says state manipulation cheats are impossible since they would lead to desyncing any online battle.

Since every user technically has access to the whole game state there are user side cheats possible, like LoS hack, but these are easily detectible (as well as spectator cheating) and very active moderator team makes sure anyone using them is perm'ad so it's not worth for people to try them and it's been super rare so far.

Smurfing (using alt accounts with lower ELO to get weaker opponents/avoid moderation) is probably the most prevailent type of "cheating" but there is a lot of active and passive countermeasures implemented so most players will rarely experience issues with that.

Post reply on HN