Cheats aside, are there any competitive games that include Uber-like rating system? Meaning that you'd need to provide feedback whether you'd play with your opponents/teammates again after a game.
Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
371–380 of 485 posts
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#372Earlier quoted context omitted.
Not sure how to understand these questions. Have you ever played in a competitive game of any type, virtual or real? A cheater isn't evenly matched against you. No one is good enough to compete against wallhacks/aimbots, never mind that it shouldn't matter. It ruins the experience, ruins games, ruins the spirit of competition and sport.
This argument is that the match-making software is incompetent. If what you say is true, and the match-maker could determine skill with any ability, then the cheaters would quickly find that the only people they match-make with is other cheaters. The non-cheaters don't care that the cheaters exist if they never play against them.
Most competitive games these days are free to play. A cheater gets banned, makes a new account, and gets placed on the competitive ladder level of a new player, and stomps their way up the ladder against unskilled players until they get banned, and repeat.
For players that cheat less egregiously and don't get banned, it's still obvious many times when someone has no skill but is using cheating as some form of assistance. It's not fun to play against a player who has a similar K/D ratio as you because they suck at aiming but can see through walls, or because they can instantly headshot people but have bad positional awareness or understanding of other game objectives like capture points etc.
It's like telling a high level chess player that playing against a child with poor chess knowledge but they're allowed to just ignore checks and flick your pieces off the board is similar to playing against an equally skilled non-cheating player just because they're capable of beating you only 50% of the time. A victory doesn't feel earned, a loss doesn't feel like an actionable learning experience.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#373Earlier quoted context omitted.
This has nothing to do with anti-cheat. I work on Rust and most servers are hosted by the community and there is a good modding+custom map scene. The game has an anti-cheat because it's a big target for cheaters.
Do you work on community maps? Rust remains maybe the last true community game that's just solid all the way through where the studio is good to its players and doesn't patronize and betray them. I can have the sort of fun I would have had 20 years ago in Rust, and everything else feels like monocultural slop by comparison. I wish more of my friends wanted to play it, and wish I had more time for it.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#374Earlier quoted context omitted.
What irritates me is when games that don't even benefit from anti-cheat require it. Helldivers 2, for example. My dudes, it's a co-op game. My teammates and I are all on the same side! Moreover, the vast majority of people are gonna play with their friends, not randoms. And if your friend is using a cheat and it bothers you, you just ask him to stop. There's no reason for a game like Helldivers 2 to require anti-chea…
Helldivers might have more to do with preventing people from easily farming super credits versus game integrity.
Why the serious anticheat? To try to prevent you from cheating your way to possession of all the cool clothes for your pretty princess.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#375Earlier quoted context omitted.
What irritates me is when games that don't even benefit from anti-cheat require it. Helldivers 2, for example. My dudes, it's a co-op game. My teammates and I are all on the same side! Moreover, the vast majority of people are gonna play with their friends, not randoms. And if your friend is using a cheat and it bothers you, you just ask him to stop. There's no reason for a game like Helldivers 2 to require anti-chea…
What? Helldivers 2 works just fine on linux for me. Is this just a windows thing?
The super invasive kernel-mode variants (that is, the sort that's in Valorant) flat out fail, and surely always will. It's my (perhaps mistaken) understanding that with some others (like Easy Anti Cheat), it's a choice made by the game dev as to whether running in Wine/Proton will be permitted or not.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#376Earlier quoted context omitted.
The thing is I still need Windows for music production. Linux will never compete here.
The sad thing is linux, like MacOS, is often vastly superior for audio routing and latency. Personally I gave up all my audio productions tools that don't support Linux, but since music/audio work is just a hobby for me that's easier to do. I do miss my old DAWs (Ableton/Reason), and I miss a lot of VST plugins. Not everyone can just re-base their setup on linux (for me Renoise & VCV Rack), but I can get plenty of jo…
I just don't like it. I came of age making beats in Fruity Loops. I'll gladly drop another 200$ or 300$ just to make things easier.
I do have some dreams of making an open source sequencer that runs directly off a raspberry pi. Something like a fully open source MPC.
Some projects like this exist, but it's still more difficult than I'd like.
Maybe one day in the distant future Apple will make affordable laptops. A MacBook that takes a standard 2280 SSD would be amazing.
Never going to happen though. That's where the money is.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#377Earlier quoted context omitted.
Just to be clear, the anti-cheat systems that support Linux run at the user level and don't require secure boot. Those kernel-level and secure boot restrictions only apply to a handful of games, and they all explicitly block Linux users anyway. For example, I've been playing Arc Raiders a lot recently in Linux, and the user-level EAC works just fine.
The user-level cheats are extremely bad. For example, Elden Ring uses EZ Anti-Cheat and it works on linux and that game is infested with PvP cheaters.
I would question how good Elden Ring's use of EAC actually is.
Given that -at launch-
* Players who were using a Japanese locale couldn't play the game unless they removed EAC
* Removing EAC substantially reduced the amount of incredibly noticeable hitching and stuttering
my hunch is that EAC was hastily slapped on very, very late in the process due to demands from some US-based PHB.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#378Earlier quoted context omitted.
A lot of VSTS aren't going to work even with tricks like WINE. They often have complicated auth systems, etc. I don't really want to learn a new DAW.
> They often have complicated auth systems, etc. The paranoia audio devs have with piracy is insane. Ironically I think the worse your DRM is, the more your product should be pirated :)
Ohh cool, this plugin is "free". Looks like I have to register for an account and install a bunch of unrelated crap I really don't want.
The up selling never stops.
Then again. 30 years ago a lot of these trucks were straight up impossible without spending tens of thousands.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#379Earlier quoted context omitted.
This argument is that the match-making software is incompetent. If what you say is true, and the match-maker could determine skill with any ability, then the cheaters would quickly find that the only people they match-make with is other cheaters. The non-cheaters don't care that the cheaters exist if they never play against them.
Two reasons this doesn't work Most competitive games these days are free to play. A cheater gets banned, makes a new account, and gets placed on the competitive ladder level of a new player, and stomps their way up the ladder against unskilled players until they get banned, and repeat. For players that cheat less egregiously and don't get banned, it's still obvious many times when someone has no skill but is using ch…
The ranking system needs to be a better determinate of skill, especially early in a new accounts life, so that they can stop harming normal players games. This might mean changes to the rules of a game to allow this to be done better. The match-maker should take this into account, so that if a player does go up against a player that was far from the skill level that they end up at, it should protect that account from being placed with new players for a time so that they can forget about it.
For the example you choose for Chess, you might force players to do Chess Puzzles before they can queue for their first match. A normal player would then never see any cheaters.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#380It will be interesting to see how this evolves. It used to be that game developers could safely ignore Linux. But with a growing number of Steam OS, Steam Deck, and Linux + Steam users gaming, it's going to get increasingly more painful in terms of revenue to be telling those users "our game only works on Windows" and just miss out on the revenue and deal with the angry users, forums full of users complaining the gam…
They are still ignoring Linux, hence why Valve is using Proton, the validation they failed to convince studios to care, studios that happen to target systems like Android NDK, or use platform agnostic engines.
Eh, maybe?
I'd put forth the notion that game devs might be caring how their game works on both Windows and Proton. That is, that they're still using the Microsoft-provided APIs to build their game, but care about how it runs on Linux just as much as how it runs on Windows.