Earlier quoted context omitted.
This isn't the reason. The reason it's necessary is because players want to be able to play with/against other players around the world. Matchmaking requires some form of anti-cheat. Running your own server as admin can't give you the degree of competitive global ranking that players enjoy today. And cheating is an arms race. It's just hacking. You either preserve game integrity or you're going to have cheaters.
How did it work in the early Steam (CS 1.4, 1.5, 1.6, CS:S) and GameSpy days?
Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
261–270 of 485 posts
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#262Amongst the discussion of rootkits and anti-cheat, I would like to add that part of the reason it is necessary is caused by the game companies that took away the standard method of playing multiplayer -- players running their own servers. It used to be pretty easy to just ban people from playing, now we're 100% reliant on their ability to do it. So we have anti-cheat which roots our computer, and still doesn't 100% s…
When you have accurate matchmaking, you will be playing against other players of a similar skill level. If you we're playing in single-player mode, it wouldn't bother you that some of the players were better than others.
Whether the person you're playing against is as good as you because they have aim assist, while you have a 17g mouse and twitch reflexes shouldn't matter. You're both playing at equivalent skill levels.
The only reason it matters to anyone is that they want their skills to be recognized as better than someone else's. Take down the leaderboards, and bring back the fun.
I say, let the people cheat.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#263Amongst the discussion of rootkits and anti-cheat, I would like to add that part of the reason it is necessary is caused by the game companies that took away the standard method of playing multiplayer -- players running their own servers. It used to be pretty easy to just ban people from playing, now we're 100% reliant on their ability to do it. So we have anti-cheat which roots our computer, and still doesn't 100% s…
This isn't the reason. The reason it's necessary is because players want to be able to play with/against other players around the world. Matchmaking requires some form of anti-cheat. Running your own server as admin can't give you the degree of competitive global ranking that players enjoy today. And cheating is an arms race. It's just hacking. You either preserve game integrity or you're going to have cheaters.
The only way that "around the world" can be relevant is ping, and the best way to manage ping is by sorting a list of servers by ping.
Cheating is an arms race that no one needs to participate in. Moderation was a perfectly good workaround until major game studios decided to monopolize server hosting.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#264It's funny that game makers make a fuss about anti-cheat not working on Linux but then publish Switch versions of their games. That platform has almost zero security and is commonly emulated with cheats even in multiplayer these days.
It's a numbers issue. How often do people encounter cheaters while playing Switch games online?
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#265Earlier quoted context omitted.
If you were playing on a server you owned or for which you had ban permissions, you could do something about it. Otherwise, you had to hope that an admin was online to ban the cheater. If no one was around to take action, your option was to... sit there, take your L, and ask people to make reports (to the admins). You had the option to hop around between servers until you found one that didn't have cheaters, but is t…
You were not helpless if the admin wasn't on, votekick has existed for 25+ years. Believe it or not us old folks who played during this time had ways to address these issues.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#266Amongst the discussion of rootkits and anti-cheat, I would like to add that part of the reason it is necessary is caused by the game companies that took away the standard method of playing multiplayer -- players running their own servers. It used to be pretty easy to just ban people from playing, now we're 100% reliant on their ability to do it. So we have anti-cheat which roots our computer, and still doesn't 100% s…
The entire narrative of "cheating" is a giant misdirect. People don't actually care about cheating, they care about fun. If a player is making the game less fun, it does not matter how.
The real problem is that ~10 years ago major game studios decided to monopolize server hosting. This means that the responsibility of moderation is now in their hands. The only way this problem can ever be resolved is by giving the authority to moderate servers back to players. Until then, the responsibility to moderate will be unmet, no matter how fascist and authoritarian game studios become. Fascism cannot guarantee fun!
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#267Earlier quoted context omitted.
They said this about gaming too... all it takes is Valve-esque sponsor
It takes a stable ABI and a single target for apps. Don’t expect music production to ever show up for gnu/linux. Maybe Android
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#268Earlier quoted context omitted.
Back then at least you could do something about it. Now if there's an obvious cheater you just kinda sit there and take your L, and ask people to make reports.
> Back then at least you could do something about it. Back then, the most common option taken was leaving the server to find another one.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#269Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#270Earlier quoted context omitted.
> Back then at least you could do something about it. Back then, the most common option taken was leaving the server to find another one.
This is drudging up some formative memories. In the counter-strike / TF2 communities you'd have servers that would grant vote kick rights with more playtime and some of those regulars would then apply for mod rights. It worked quite well.