Earlier quoted context omitted.
Good idea for a Factorio mod? A new failure mode resets output progress back to zero if you lose power or some other input while crafting. You could design circuit networks to cut power to non-essential systems so the rest of the factory can keep producing.
Some mods in modded minecraft had that and it's a very punishing mechanic unless implemented well. It eats all of your power and usually also very expensive items very quickly usually. Assume you have like 600RF/tick generated, common with certain generator constellations. 1 tick - 1024 RF and one input consumed, crafting fails due to not enough power. 1 tick wait, 1 tick, 1024 RF and one input consumed, ... This can…
May or may not apply to multi blocks.