Earlier quoted context omitted.
Some mods in modded minecraft had that and it's a very punishing mechanic unless implemented well. It eats all of your power and usually also very expensive items very quickly usually. Assume you have like 600RF/tick generated, common with certain generator constellations. 1 tick - 1024 RF and one input consumed, crafting fails due to not enough power. 1 tick wait, 1 tick, 1024 RF and one input consumed, ... This can…
GregTech doesn't use RF though, at least it didn't. Machines pull packets of amps through the wires from the generators/batteries, the whole system is pretty interesting. Also high-level circuits have to be manufactured in cleanrooms with a pretty complex tech chain.
TSMC Arizona outage saw fab halt, Apple wafers scrapped
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Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#22https://news.ycombinator.com/item?id=17686310 ("Computer Virus Cripples Several Taiwan Semiconductor Plants (bloomberg.com)"—2018, 100 comments)
https://news.ycombinator.com/item?id=19214952 ("TSMC's Photoresist Material Incident: $550M Loss (anandtech.com)"—2019, 15 comments)
Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#23Earlier quoted context omitted.
Some mods in modded minecraft had that and it's a very punishing mechanic unless implemented well. It eats all of your power and usually also very expensive items very quickly usually. Assume you have like 600RF/tick generated, common with certain generator constellations. 1 tick - 1024 RF and one input consumed, crafting fails due to not enough power. 1 tick wait, 1 tick, 1024 RF and one input consumed, ... This can…
Out of curiosity, which mods are this cruel? I've been playing GT (modern) lately and even it doesn't void your machine's items unless you break the machine itself.
I'm currently playing Stoneblock 4 and have been playing GT:NH and Nomifactory some time ago, and the more modern mods have learned a lot from those old janky things. Heck, back in the day every mod had a different power system and you needed a nonsense amount of conversion infrastructure, unless the modpack did a lot of work to combine all of this somehow, haha.
Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#24Those gases are storeable, so it's surprising there wasn't enough tank capacity to deal with outages.
The site plan [2] shows "Gas Plant 1", and future "Gas Plant 2" and "Gas Plant 3". The gas plants are across a small road from the fab and feed the plant directly. Once Gas Plants 2 and 3 were built, there would be redundancy, but at this stage, there isn't a backup. The plan doesn't show a large tank farm, so they can't store gases in bulk.
[1] https://www.aztechcouncil.org/utility-company-makes-progress...
[2] https://semiwiki.com/forum/threads/tsmc-phoenix-arizona-fab-...
Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#25seems like what is often downplayed or silent on American media is the cultural mismatch between TSMC taiwanese engineers and their american counterparts so it always comes to those out of the loop as a bit of a surprise but from what I've read from individual Taiwanese workers and their feedback its clear that there is significant regret from one side. and it doesn't seem to limited to just TSMC but another large co…
Perhaps if the US workers earned OT like TW workers do, the "culture" gap would shrink.
Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#26seems like what is often downplayed or silent on American media is the cultural mismatch between TSMC taiwanese engineers and their american counterparts so it always comes to those out of the loop as a bit of a surprise but from what I've read from individual Taiwanese workers and their feedback its clear that there is significant regret from one side. and it doesn't seem to limited to just TSMC but another large co…
Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#27Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#28Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#29This isn’t very big news. Issues occur during bring-up often. Linde’s processes are possibly so power intensive that failing over to generator power is not possible. TSMC is right to put Linde on notice since Linde should have a PFMEA and control plan to eliminate any root causes for downtime. I suspect in the long term TSMC has plans to insource this if the issue persists. Scrap happens sometimes during manufacturin…
Even so, I also would still call this another monday at a semiconductor factory. Welcome! Here we play a nearly endless game of whack-a-mole. Here's your mallet and your towel. Now whack enough of the moles hard enough until they stop coming back (at least through the same holes). Beware the alpha moles.
By any road, I am surprised to see even this high-level perspective on a quality event disclosed to the mainstream public; I thought this was not standard practice. I enjoyed the read.
Re: TSMC Arizona outage saw fab halt, Apple wafers scrapped
#30> forcing the facility to shut down for at least a few hours > As a result, the company had to scrap thousands of wafers Anything involving wet chemistry, photoresist, furnaces, etc. is very time-constrained. You can't let wafers sit around indefinitely. Certain process steps must be followed up very quickly to avoid scrap. This is why you dont see redundant power for manufacturing lines. A 3nm line needs hundreds of…
Good idea for a Factorio mod? A new failure mode resets output progress back to zero if you lose power or some other input while crafting. You could design circuit networks to cut power to non-essential systems so the rest of the factory can keep producing.