Winamp clone in Swift for macOS
61–70 of 177 posts
Re: Winamp clone in Swift for macOS
#62See my previous comments:
https://news.ycombinator.com/item?id=32779590
https://news.ycombinator.com/item?id=39965620
Like most days, I am using it right now on macOS.
Re: Winamp clone in Swift for macOS
#63Earlier quoted context omitted.
No source "freeware", would you trust a binary from a random Russian developer to not contain/deliver a trojan?
Would you trust a binary from a random developer to not contain/deliver a trojan? Russianness has nothing to do with it.
Also, if you only run programs that have been approved by a third party organization first you're really restricting yourself.
Re: Winamp clone in Swift for macOS
#64Minor point: I read this as OS/2. The author may want to correct that. macOS naming and versioning is confusing enough. macOS was never known as OS/X. It was formerly known as OS X and Mac OS X. As a former OS/2 user, it really threw me off for a second. Also, you're using a trademark ("Winamp") in the name. So, expect a C&D from Llama Group or whomever. Aside from that, it looks really nice and well-designed! And it…
Re: Winamp clone in Swift for macOS
#65Unfortunately his is just a recreation rather than an actual port, since the license for the source that was released prevents derivative works.
Foobar2000 is the spiritual successor to Winamp and it runs on Windows and macOS as well as mobile.
Re: Winamp clone in Swift for macOS
#66Re: Winamp clone in Swift for macOS
#67OS X is macOS 10. This application does not open on macOS 10.14.6.
Re: Winamp clone in Swift for macOS
#68Re: Winamp clone in Swift for macOS
#69Why do people insist on still calling macOS "OS X" (or "OS/X" for that matter)?
When something has a name for 15 years, it tends to be pretty sticky.
“OS/X”, though, that’s just someone messed up and jumbled two names together.