Winamp clone in Swift for macOS
41–50 of 177 posts
Re: Winamp clone in Swift for macOS
#42Re: Winamp clone in Swift for macOS
#43A winamp clone for os/x - interested in learning swift, and wanted a stable version of winamp for os/x - two itches scratched
I remember having trouble making a Swift UI for my C app because I forgot to disable sandboxing in Xcode project settings. Spent a frustrating two hours debugging
Re: Winamp clone in Swift for macOS
#44Re: Winamp clone in Swift for macOS
#45I've never seen os x written like that. I assumed it was a version of os/2 I had never heard of.
I wondered initially if this was a winamp port for older macs. It requires macOS 13.0 (High Sierra, 2017) or later, which is several releases after it stopped being called OS X. 10.11 (El Capitan, 2015) was the last OS X.
By contrast, macOS 13 is Ventura, from 2022.
(I personally would accept someone referring to High Sierra as “OS X” because it’s still version 10 of the Macintosh OS, even if Apple dropped that branding a few years earlier.)
Re: Winamp clone in Swift for macOS
#46Does not use the macOS standard toolkit or comply with Apple user interface guidelines. One MacWorld mouse out of five.
Re: Winamp clone in Swift for macOS
#47Earlier quoted context omitted.
was it ever called OS/X?
It was called OS X and/or Mac OS X. But now, not only is it not branded OS X, but it’s literally not at version 10 anymore. (The X was a roman numeral.)
Re: Winamp clone in Swift for macOS
#48Also worth checking out: https://re-amp.ru
Re: Winamp clone in Swift for macOS
#49Nice! Speaking of Winamp - are you using any alternative music player for iOS that you would recommend?