Live data from Hacker News

Winamp clone in Swift for macOS

github.com

31–40 of 177 posts

Re: Winamp clone in Swift for macOS

#34
The page itself has a more accurate description (Winamp *clone* in swift for OS/X) than the headline here.

Since the actual Winamp had a questionable source code release, it could feasibly have been ported to other platforms, so we need to know that it is in fact a clone, and not a port of the real Winamp.

Re: Winamp clone in Swift for macOS

#35

Nice! Speaking of Winamp - are you using any alternative music player for iOS that you would recommend?

I started using https://github.com/kushalpandya/Petrichor a while ago. Though design is more akin to the default Apple Music app than WinAmp.

Interesting! Will be checking it out.

Re: Winamp clone in Swift for macOS

#36
post #11

A winamp clone for os/x - interested in learning swift, and wanted a stable version of winamp for os/x - two itches scratched

Nice. Maybe next step can be integration with one of the music services

Apple Music would seem the obvious choice.

Re: Winamp clone in Swift for macOS

#38
I liked winamp when I was using windows.

I think any winamp clone should run on OSX Windows and Linux.

I understand that cross-platform code may be annoying, but we really need applications that work on the three main operating systems.

Re: Winamp clone in Swift for macOS

#40
post #22

Does not use the macOS standard toolkit or comply with Apple user interface guidelines. One MacWorld mouse out of five.

The original likely infringed all Windows design principles. Yet they pulled off one of the most usable media player.

Windows users don’t care about Windows design principles because there basically aren’t any.
Post reply on HN