Does it whip the llama’s ass?
Llamas are cute, do not hurt them please
Winamp clone in Swift for macOS
31–40 of 177 posts
Re: Winamp clone in Swift for macOS
#32Does not use the macOS standard toolkit or comply with Apple user interface guidelines. One MacWorld mouse out of five.
Yet they pulled off one of the most usable media player.
Re: Winamp clone in Swift for macOS
#33Re: Winamp clone in Swift for macOS
#34Since the actual Winamp had a questionable source code release, it could feasibly have been ported to other platforms, so we need to know that it is in fact a clone, and not a port of the real Winamp.
Re: Winamp clone in Swift for macOS
#35Nice! Speaking of Winamp - are you using any alternative music player for iOS that you would recommend?
I started using https://github.com/kushalpandya/Petrichor a while ago. Though design is more akin to the default Apple Music app than WinAmp.
Re: Winamp clone in Swift for macOS
#36Re: Winamp clone in Swift for macOS
#37Pretty misleading headline. This isn't actually Winamp. It's someone's attempt at a clone.
Re: Winamp clone in Swift for macOS
#38I think any winamp clone should run on OSX Windows and Linux.
I understand that cross-platform code may be annoying, but we really need applications that work on the three main operating systems.
Re: Winamp clone in Swift for macOS
#39Re: Winamp clone in Swift for macOS
#40Does not use the macOS standard toolkit or comply with Apple user interface guidelines. One MacWorld mouse out of five.
The original likely infringed all Windows design principles. Yet they pulled off one of the most usable media player.