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Steam Frame

store.steampowered.com

531–540 of 717 posts

Re: Steam Frame

#531

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…

It's super light compared to Quest 3, half the weight on your face, the rest is on the back which balances the headset. Big Screen Beyond isn't wireless and has a narrower field of view.

Re: Steam Frame

#532

Earlier quoted context omitted.

I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…

I agree. Hopefully Bigscreen continues making hardware. I still have the original bigscreen beyond and im very happy with it besides the glare.

How is Linux support?

Re: Steam Frame

#533
post #125

Earlier quoted context omitted.

Imagine if we could hook this into game rendering as well. Have super high resolution models, textures, shadows, etc near where the player is looking, and use lower LoDs elsewhere. It could really push the boundaries of detail and efficiency, if we could somehow do it real-time for something that complex. (Streaming video sounds a lot easier)

Game rendering is what they're talking about here. John Carmack has talked about this a bunch if you'd like to seed a google search.

Not quite: you can use it for games rendering, but with a Wifi adapter you more importantly want to use it for the video signal, and only transfer highres in the area you're looking at. A 4k game (2048*2048*2 screens) is 25gbit uncompressed at 100fps, which would stress even Wifi-7. With foveated rendering you can probably get that down to 8gbit easy.

Re: Steam Frame

#534

The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?

Beat Saber is the ultimate VR game, IMHO. It's what enabled me to create this masterpiece: https://replay.beatleader.com/?scoreId=20010657 :D

Well done, that must've been really fun to watch from an outsider perspective, unlike almost all other vr games in a social setting!

Re: Steam Frame

#535

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

AR is a gimmick. VR has real games people spend many hours in. People don't want to see their boring surroundings unless it's to find the couch or a bag of chips.

The real reason the Frame is monochrome AR is because the cameras are also used for IR tracking which is better in monochrome. You can use the Frame in the dark or a dimly lit room - Quest 3 you can't. For real VR users the trade off is worth it.

Re: Steam Frame

#536

This feels like a really great headset. It was going to be an instant buy for me until I realised it has LCDs instead of OLEDs. I'll wait for reviews. I don't really want to buy these if they release another OLED version down the line. Also, if this is arm and it has steam in it, that means we can finally run steam on arm, which means we can finally install steam "natively" on android Linux, specially now that we hav…

OLEDs have problems in VR with glare, persistence, refresh rate, power usage, heat, etc.. the LCDs in the Frame can hit 144 hertz - that's what you really want for VR gaming.

Re: Steam Frame

#537

Steam does a lot of things right here, but also some things wrong, which is unfortunately a dealbreaker for me. I read the specs and got excited, until I read about the resolution. 2160x2160 is what I have now with the Pico 4, and while it's ok for entertainment, and acceptable for browsing and reading, it's far too low for professional work. Linux would have been great, but I can't justify spending money on a headse…

I don't think any VR headset is good for professional work due to the focal plane mismatch which causes eye strain with long term use. Unless you like using a computer with a screen 4 feet away. For most people that's pretty uncomfortable for productivity work.

Re: Steam Frame

#538

This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that.

It's so you can use it in a dimly lit room or even the dark. The Quest 3 doesn't work in either of those environments.

Re: Steam Frame

#540
post #496

Earlier quoted context omitted.

[flagged]

Tell us more about how Microsoft Bob was a user agent LLM? :P

William Gibson's 1984 novel Neuromancer, about 2 AIs with the same creator, locked in conflict, is actually prophetic. About Microsoft Bob and Clippy in the 1990s.
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