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Steam Frame

store.steampowered.com

511–520 of 717 posts

Re: Steam Frame

#511

Earlier quoted context omitted.

sorry, maybe i missed it. But how do you know the ecosystem is open? from the link we don't know if the OS can be changed (might be locked like many Android phones) or if a connected machine is required to run their DRM/Steam. The drivers may also not be open source

It's SteamOS and SteamVR - you can run arbitrary aarch64 Linux binaries that talk to SteamVR and they should just work

from a cursory look . it seems SteamVR is intended to be used with their DRM platform and isn't open source. Maybe its a bit less limiting vs Meta's offering?

i wouldnt characterize this as an "open ecosystem" though

Re: Steam Frame

#512

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

How the hell would foveated streaming even work, it seems physically impossible. Tracking where your eye is looking then sending that information to a server, it processing it and then streaming that back seems impossible.

Eye tracking hardware and software specifically focus on low latency, e.g. FPGA close to the sensor. The resulting packets they send is also ridiculously small (e.g 2 numbers as x,y positions of the pupils) so ... I can see that happening.

Sure eyes move very VERY fast but if you do relatively small compute on dedicated hardware it can also go quite fast while remaining affordable.

Re: Steam Frame

#513

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

> first standalone headset with an open ecosystem

What about the Lynx XR1? Running Android sure but officially rooted (details https://lynx.miraheze.org/wiki/Rooting_Process ) and with Linux proper (details https://wiki.postmarketos.org/wiki/Lynx_R1_(lynx-r1) ) even though experimental.

Re: Steam Frame

#514

Brilliant, I'm anxiously awaiting Australian pricing details (and release dates...) but could definitely seeing myself getting one of these as my first VR device, and the controller looks great too. Being able to run games on device (and on ARM) is very cool, but I wonder if there is a cheaper/lighter/longer-battery-life version of this that is stream only? That's probably a better fit for me personally, I can't imag…

I really hope it's not going to take years to be sold in Australia, like the Steam Deck took.

The VR base stations and controllers were/are also hard to get.

Re: Steam Frame

#516
post #2

Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller. https://store.steampowered.com/sale/steammachine https://store.steampowered.com/sale/steamcontroller No prices listed for any of them yet, as far as I can tell.

> Frame is obviously the main headline here

Why? VR headsets are a dying fad of the 2020s. Way more excited for SteamOS on ARM.

Re: Steam Frame

#517

Earlier quoted context omitted.

SteamOS at its base is just Arch with Steam and some additional software installed.

that doesn't in any way mean you can install an alternate OS. But i get your point that at least you can run Arch stuff. Isnt Arch ARM support unofficial? (its been ages since i tried) You dont hear of people running it on RPis for example

Well. It doesn't say in any docs or specs, but for what it's worth, Valve's hardware has always been open like that. You're free to install windows on your steam deck, for example.

Re: Steam Frame

#518

So it connects to your PC via Wifi? I could use this anywhere in my house as far away from my computer as I want?

I think it depends on whether or not you have good 6ghz connectivity. The headset comes with a 6ghz usb dongle pluggable to your rendering PC for locales without a 6ghz router or good 6ghz penetration, but due to 6ghz lack of wall-penetrating capability, that's probably going to be more/less line-of-sight. The LTT video [0] does explicitly mention the ability to use either mode of connection though- over your existin…

I thought 6Ghz is not allowed world wide? For example Germany?

Are you sure it's not just wifi6?

Re: Steam Frame

#519
post #392

It is unfortunate that it doesn't have a strap that goes over the top of your head. It is extremely irritating that almost every headset does this, then charges extra for an actually usable strap that takes the pressure off of your face.

Yeah I noticed that as well. There is no material that can defy the physics, top strap is the best.

Re: Steam Frame

#520
post #37

Is the steam controller registering as a joystick and a mouse? It could be amazing to manage my current media center! As I cannot make KDE detect my current controller as a mouse

Funnily enough, the Frame is running KDE Plasma so I bet it works pretty well.
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