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Steam Frame

store.steampowered.com

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Re: Steam Frame

#451
post #410

Earlier quoted context omitted.

> There are, of course, the issues with lootboxes but even there they've kept their hands much cleaner than any other game developer. They do seem to get a pretty big pass on that. Wonder what it is about. Almost every other aspect of the company I find great, and I do wish they would release more games. Maybe Alyx 2 will come out with the headset? Could be what HLX has been this whole time, where people think it is…

I'm hoping for L4D3 in my lifetime lol. L4D2 is still my most played game of all time (~3000 hours in that game). I love it.

Back4blood is more or less l4d3

Re: Steam Frame

#452
Extremely impressive that they were able to ship inside-out tracking, pancake lenses, and eye tracking + foveated rendering. Each of these is a serious engineering challenge. Very few organizations could pull this off.

Re: Steam Frame

#453

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

sorry, maybe i missed it. But how do you know the ecosystem is open?

from the link we don't know if the OS can be changed (might be locked like many Android phones) or if a connected machine is required to run their DRM/Steam. The drivers may also not be open source

Re: Steam Frame

#454
People warn to not hold smartphones near the head for too long due to too strong signal strenghts...

Is it not a concern to strap such a powerful defive that receives super strong signals right onto the head for hours??

Re: Steam Frame

#455

People warn to not hold smartphones near the head for too long due to too strong signal strenghts... Is it not a concern to strap such a powerful defive that receives super strong signals right onto the head for hours??

No.

Re: Steam Frame

#456

Probably a dumb question, I might've missed it in the description somewhere, but I assume the onboard PC is mostly to facilitate the streaming functionality, and it will stream from your main machine to the headset right? I'm very curious about the latency if that's the case. This might be the trigger for me to get into VR finally, but I'm worried that if there's noticeable lag in the stream that I'll basically cover…

The latency introduced by the network link will be tiny compared to most games total frame latency. I would prefer a cable link just so I don't have to worry about charging it ever, but I think the wireless link will be fine from a lag perspective.

Re: Steam Frame

#457

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

sorry, maybe i missed it. But how do you know the ecosystem is open? from the link we don't know if the OS can be changed (might be locked like many Android phones) or if a connected machine is required to run their DRM/Steam. The drivers may also not be open source

Even just have direct access to hardware apis is already a big win. On Oculus quest. The closest you can get is running with webxr. But webxr suffer from all those performance problem of web platforms. (And bug of meta softwares. The recent quest browser have bug that prevent you from disabling spatial audio, rendering it not usable for watch video at all)

Re: Steam Frame

#458

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

sorry, maybe i missed it. But how do you know the ecosystem is open? from the link we don't know if the OS can be changed (might be locked like many Android phones) or if a connected machine is required to run their DRM/Steam. The drivers may also not be open source

It said its running Steam OS, which is just Linux.

Re: Steam Frame

#459
post #262
post #227

If it all launches with Half-Life 3 that works seamlessly across all 3 Steam platforms then we're living in the best timeline...

> then we're living in the best timeline... Needs to run GNU Hurd for that.

If we're going that route, it should really be Lisp :)
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