Live data from Hacker News

Steam Frame

store.steampowered.com

361–370 of 717 posts

Re: Steam Frame

#361

Earlier quoted context omitted.

It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1

I'm not sure that would work. From what I can tell, the adapters are basically dumb straight through cables, they aren't converting anything. And it's the actual GPU that's outputting a HDMI signal over the Displayport connector, which the adapter than rewires in to a HDMI shaped connector.

> And it's the actual GPU that's outputting a HDMI signal over the Displayport connector, which the adapter than rewires in to a HDMI shaped connector.

There are two kinds of DP to HDMI adapters. The passive ones are like you said, they need special support on the GPU (these ports are usually labelled as DP++), IIRC they only do some voltage level shifting. The active ones work on any DP port (they don't need AFAIK any special support on the GPU), and they do the full protocol conversion.

Re: Steam Frame

#362
post #78

kudos to them for using AA batteries for the controller. will help the hardware last longer. cz non-removable lithium batteries suck.

Maybe, but I've seen more controllers destroyed by AA batteries that leaked and corroded the contacts than internal batteries that failed.

Re: Steam Frame

#363

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I use a 1920x1080 headset as a monitor replacement. It's absolutely fine. 2160x2160 will be more than workable as long as the tracking is on point.

Re: Steam Frame

#364

Earlier quoted context omitted.

It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1

I'm not sure that would work. From what I can tell, the adapters are basically dumb straight through cables, they aren't converting anything. And it's the actual GPU that's outputting a HDMI signal over the Displayport connector, which the adapter than rewires in to a HDMI shaped connector.

I was able to use this adapter to get my 2070s DisplayPort output to send 4k120hz to my TV, which only has HDMI ports.

Club 3D active adapter: https://www.amazon.com/Club-3D-DisplayPort1-4-Adapter-CAC-10...

Re: Steam Frame

#365

Earlier quoted context omitted.

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. The real limiting factor is more likely to be having a large headset on your face for an extended period of time, combined with a battery that isn't meant for all-day use. The resolution is fine. We went decades with low resolution monitors. Just zoom in or bring it closer.

Whether or not we used to walk to school uphill both ways, that won't make the resolution fine. To your point, I'd use my Vision Pro plugged in all day if it was half the weight. As it stands, its just too much nonsense when I have an ultrawide. If I were 20 year old me I'd never get a monitor (20 year old me also told his gf iPad 1 would be a good laptop for school, so,)

One problem is that in most settings a real monitor is just a better experience for multiple reasons. And in a tight setting like an airplane where VR monitors might be nice, the touch controls become more problematic. "Pardon me! I was trying to drag my screen around!"

Re: Steam Frame

#366

Will SteamFrame ARM support paired with Alyssa Rosenzweig's work - large amount of Steam games are very close to be able to run on mac hardware, right?

Apple already has excellent x86 emulation. But Apple has locked-down GPU with a proprietary API that adds another unnecessary translation layer where it hurts more.

Re: Steam Frame

#367
post #214
post #143

Earlier quoted context omitted.

2k X 2k doesn't sound low res it is like full HD, but with twice vertical. My monitor is 1080p. Never tried VR set, so I don't know if that translates similarly.

The problem is that 2k square is spread across the whole FOV of the headset so when it's replicating a monitor unless it's ridiculously close to your face a lot of those pixels are 'wasted' in comparison to a monitor with similar stats.

Totally true, but unlike a real monitor you can drag a virtual monitor close to your face without changing the focal distance, meaning it's no harder on your eyes. (Although it is harder on your neck.)

Re: Steam Frame

#368

Not a single piece of footage with someone wearing glasses and the Steam Frame I guess we get screwed over again :-(

I'm in the same boat. But the specs do mention "Eye Glasses Max Width 140mm"

Re: Steam Frame

#369

Kind of weird using AA batteries, I'd imagine something else would be better suited for this?

User replaceable batteries are... fine? Expected; preferred even? 40 hours on a single charge is more than adequate, imo, and if the controllers were too light that might actually bother some players.

Nothing against user-replaceable batteries, just that they use AA batteries. I was expecting something a bit more long lasting and rechargeable via USB.
Post reply on HN