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Steam Frame

store.steampowered.com

261–270 of 717 posts

Re: Steam Frame

#261

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

Valve is focused on making a device that works well with their existing game catalog. It's a Steam device first, and it needs to be inexpensive to compete with Quest (which is subsidized by Meta), so they need to prioritize which features get included. I wouldn't be surprised to see a first party AR camera attachment a while after launch. The expansion port seems specifically designed for this, with the inclusion of…

I don't think the greyscale camera is mainly a cost concern. I imagine the greyscale camera has better low light and noise performance, which is quite important for tracking.

The big difference seems to be that this headset doesn't have AR cameras at all, but reuse the mapping camera for some light passthrough duty.

Re: Steam Frame

#262
post #227

If it all launches with Half-Life 3 that works seamlessly across all 3 Steam platforms then we're living in the best timeline...

> then we're living in the best timeline...

Needs to run GNU Hurd for that.

Re: Steam Frame

#263

Earlier quoted context omitted.

Valve is focused on making a device that works well with their existing game catalog. It's a Steam device first, and it needs to be inexpensive to compete with Quest (which is subsidized by Meta), so they need to prioritize which features get included. I wouldn't be surprised to see a first party AR camera attachment a while after launch. The expansion port seems specifically designed for this, with the inclusion of…

I don't think the greyscale camera is mainly a cost concern. I imagine the greyscale camera has better low light and noise performance, which is quite important for tracking. The big difference seems to be that this headset doesn't have AR cameras at all, but reuse the mapping camera for some light passthrough duty.

The headsets that have AR cameras don't use them for tracking AFAIK. They all have monochrome cameras for that. The AR cameras are an additional cost that is only used for AR.

Re: Steam Frame

#264
post #23

Steam Frame is running SteamOS on ARM, and is capable of playing games standalone, which implies ARM support in Steam. Through granted, it could be in a limited form.

They'll need that either way if they want to get back onto macOS, even if it's separate binaries and not a translation layer. At this point I think Steam basically doesn't work on Mac? Since the x64 Macs are legacy and the new ones are aarch64

I doubt fex-emu works on macos.

But isnt that what Rosetta2 is for on mac anyway?

Re: Steam Frame

#265

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

I have little to no interest in AR and i'm glad they didnt waste more money or resources on it. I don't use it on my Q3 and I wouldnt use it on this.

Re: Steam Frame

#266

This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself. The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me. I do _hope_ the price is reasonable though, if it ends…

> The fact that this can run standalone

Just make sure to wait for reviews on this front - it almost certainly can't run AAA games at the native resolution + fps. Likely it'll only be able to run lower req games on device.

Re: Steam Frame

#267
post #139

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

Foveated streaming is cool. FWIW the Vision Pro does that for their Mac virtual display as well, and it works really well to pump a lot more pixels through.

I think it works really well to pump the same amount of pixels, just focusing them on the more important parts.

Re: Steam Frame

#268

Earlier quoted context omitted.

And foveated streaming has a 1-2ms wireless latency on modern GPUs according to LTT. Insane.

Wow, that's just 1 frame of latency at 60 fps. Edit: Nevermind, I'm dumb. 1/60th of a second is 16 milliseconds, not 1.6 milliseconds.

60 fps is 16.67 ms per frame.

Re: Steam Frame

#269
This is the first standalone headset with an open ecosystem. That's a big deal.

Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

Re: Steam Frame

#270

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…

I'm personally quite hyped to see the first commercially available Linux-based standalone VR headset announced. This thing is quite a bit lighter than any of the existing "cram a computer in" solutions.
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