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Steam Machine

store.steampowered.com

191–200 of 1001 posts

Re: Steam Machine

#191

I really hope that we'll be able to put Windows on this.

The landing page says "Who are we to tell you how to use your computer?" so I'm assuming you'll be able to do whatever you want with it. Similar to the Steam Deck.

Re: Steam Machine

#192
post #111
post #33

Valve, please partner with Framework. I think this could be a great partnership in the future and the whole ecosystem as a whole.

[flagged]

Why would Framework "distance" themselves from Omarchy? What's a Linux distro got to do with anything?

Re: Steam Machine

#193
post #182

A bit too sparse on details. - No price - No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board. - "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality. - No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is. At face value this seems like a $500-600 PC, and that's also the price it wo…

8GB VRAM + 4K + FSR3 is very tough situation. Basically bit better than an Xbox Series S but quickly outpaced by midrange PCs. It will all come down to the price.

Yeah non-upgradable 8GB VRAM would make it a no-go for all but the most casual gamers. But then the casual gamers would rather buy a PS5 for the same price, so let's see where this one fits in.

Re: Steam Machine

#194
post #181

Why does Steam/Valve care so much about Linux? I know as devs we all would prefer to use Linux/Unix. But developer experience isn’t a good business justification.

Probably because Steam doesn't want to sell an Xbox and Microsoft won't license Windows to be rebranded.

Re: Steam Machine

#195

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls) [1] https://store.steampowered.com/sale/steamcontroller

Same here. The trackpads on the steam deck work great. Might get this for docked mode. Kinda wish a splittable controller was more common for ergonomics ( not great to be clenching your chest on a centered object like that for hours on end, similar to non-split keyboards ). Seems like split controllers are still reserved for VR and nintendo switch style systems for now…

Re: Steam Machine

#196

Earlier quoted context omitted.

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming , not rendering

I recommend preparing a drink or two and loading up VRchat and joining one of the rave club groups. Check out the metaverse zuck wishes he ran.

I tried VRChat once or twice but never seemed to have found any fun places/groups to hang out that weren't obsessing about anime/manga most of the time. Anyone here on HN have better suggestions of worlds/groups or where to even look?

Re: Steam Machine

#197

> Who are we to tell you how to use your computer? i'm having a hard time describing the feelings this makes me feel. like i've been stressed, bedraggled and worn down, and suddenly there's a moment where i can just rest it's nice to be excited about something for once instead of the baseline expectation of a horrible adversarial experience, which is the case for most tech in 2025 it is somewhat depressing that it's…

Steam is a service that's been running for >20 years and somehow hasn't been enshittified (although, I suppose when it first appeared it was seen as enshittification). It's worth celebrating, to be honest.

Re: Steam Machine

#198
post #29

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer. If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

I've been using Pop_OS, buggy as hell but steam games work great! Everything is kinda a dumpster fire, but they nailed steam games.

Pop_OS is pretty rough. Theyre running on a super outdated base while working on COSMIC

Re: Steam Machine

#199
post #29

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer. If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

Just wondering, what games are you playing that dont run on Linux yet? I can't think of games I'd play much with family that dont work well

For me it's only games the specifically don't support Linux, which are mostly competitive multiplayer games with anti-cheat software. Apex Legends used to work great on Linux, but they removed support as an attempt to combat cheaters (there are still tons of cheaters).

Re: Steam Machine

#200
post #181

Why does Steam/Valve care so much about Linux? I know as devs we all would prefer to use Linux/Unix. But developer experience isn’t a good business justification.

Probably to keep MS from locking down gaming on Windows and cutting out Valve as distributor.

Add to that, Windows isn't usable on 10ftUI or really anything that is not fully-controlled (think ATMs) or desktop with kb/m.

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