Live data from Hacker News

Steam Machine

store.steampowered.com

181–190 of 1001 posts

Re: Steam Machine

#181
Why does Steam/Valve care so much about Linux? I know as devs we all would prefer to use Linux/Unix. But developer experience isn’t a good business justification.

Re: Steam Machine

#182
A bit too sparse on details.

- No price

- No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board.

- "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality.

- No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is.

At face value this seems like a $500-600 PC, and that's also the price it would be able to compete with consoles at.

Re: Steam Machine

#183
post #29

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer. If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

Just wondering, what games are you playing that dont run on Linux yet? I can't think of games I'd play much with family that dont work well

Trying to get RDR2 to work on Linux, so far no luck.

Re: Steam Machine

#184

Very weird USB-C port placement choices... - 2 USB3-A on the front - 2 USB2-A on the back - 1 USB-C on the back If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port... I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or ge…

I suspect it'll be like the Mac mini situation, and the after-market USB hubs that fit the form factor will expand rapidly ..

It would be a case if it had I/O like Mac mini. Like if it had TB3/TB4/USB4 somewhere, it doesn't.

Re: Steam Machine

#185
post #29

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer. If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

I was in the same shoes, then one day I decided to give a shot to Bazzite. To my surprise the installation was extremely smooth, and everything worked right away. Now I’m playing almost everything on it (Arc Raiders, EU V, HLL and Horizon FW recently). If you want to _try_ all you need is 15 minutes, some HDD space and an empty USB. You don’t have to give up Windows at all, dual booting is also pretty smooth.

Loved the concept, tried it out, didn't work, at least not for RDR2 which I was trying to play. But how would it work, there is Linux, Bazzite, then there is Steam, RDR2 needs the Rockstar launcher, it's such an intricate web of dependencies, I'm not surprised something isn't working.

Re: Steam Machine

#186

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls) [1] https://store.steampowered.com/sale/steamcontroller

No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost

You can set a dual-stage trigger in Steam Input binding with any controller its trigger range, its not something unique to the Steam Controller.

Re: Steam Machine

#188

> you can wake your Steam Machine without leaving your couch. [using the built in steam controller wireless adapter]. This one simple thing is the only thing that makes my SteamDeck+Dock feel like a second class console. So far they only claim it's for the Steam Controller, but I'd be great if it worked with the handful of 8bitdo or Switch controllers I've been using.

I agree. It looks like it's in progress.

Earlier this month SteamOS had a release: "Temporarily re-disabled experimental wake-on-bluetooth support for Steam Deck LCD while issues with spurious wake-ups are investigated"

https://www.steamdeck.com/en/news

Re: Steam Machine

#189
post #103
post #94

Hell ya! A new gaming OS, linux based, getting console and portable hardware that is well built, it's what I've been waiting for, something that gives you a good console UX but lets you play PC games.

I've had my Steam deck plugged into my tv for the last year and I sometimes use the Linux desktop (just a menu option and it reloads into desktop mode) which has a really nice design is already preconfigured for casual linux use. I'd look up game review youtube videos and search stuff in between games from my couch. No complaints. The only downside to SteamOS being linux is the lack of easy mod support. It's either a…

You have to set it up with the Steam client in Desktop Mode, but you can add arbitrary programs and executables as non-steam games.

As a result, I can open Spotify in the background and have it play music while I game, from the primary SteamOS interface.

Re: Steam Machine

#190
post #182

A bit too sparse on details. - No price - No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board. - "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality. - No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is. At face value this seems like a $500-600 PC, and that's also the price it wo…

8GB VRAM + 4K + FSR3 is very tough situation. Basically bit better than an Xbox Series S but quickly outpaced by midrange PCs.

It will all come down to the price.

Post reply on HN