Live data from Hacker News

Show HN: Bubbles - my unfinished HTML5 Particle Game

fullstackoptimization.com

81–89 of 89 posts

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#81
I didn't know it had a point at all besides surviving for as long as possible. I made my little 4 pixel bubble survive for almost ten minutes purely out of curiosity, to see just how massive this one bubble would get. Then I accidentally hit a blue one and, surprise, it makes me bigger.

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#82

Not gonna read all the comments to see if this has been said but you need to set a max velocity for the player. Hold down up and right from the start of the game and watch as you break the game :)

Also if you shoot before you move you shrink yourself. Intended?

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#85
Wow, does anyone else see the startup metaphor here?

You're a little guy, running around and grabbing all of the opportunity you can, making sure you don't run head first into the big guys.

Sometimes it's advantageous to shrink yourself. You're more agile and able to navigate between the big guys more deftly.

But in the end, the best strategy is to grow quickly, because as you grow, the amount of surface area and the amount of opportunity you have grows, creating a feedback loop of success.

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#86
You cannot possibly win. It's hard to move around with so much momentum. If you try to maneuver the sides to try to get the little circles, then you have a higher chance of hitting a big one because they absorb everything and anything. As you get bigger, the circles that spawn are bigger and just are absorbed by the huge pieces and increase exponentially before I can get any pieces.

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#88

I think that this game is awesome. I just played about 100 games, compulsively. I think this could be a hit if it was properly polished. 1. I'd love to play this on an iPad using accelerometer controls. 2. For me, the jury is out on shooting the bubbles. I was having a blast before I even know that I could shoot, and I'm not sure that it added to the experience. 3. I found the game made me think in a vaguely philosop…

I agree about the philosophic ideas. Everyone will probably figure out something different ;)

I don't think playing this game with accelerometers would be as fun, they are so imprecise it would end up frustating (to me at least).

Post reply on HN