Nice, needs a bit more complexity and slightly less frustration :-)
Show HN: Bubbles - my unfinished HTML5 Particle Game
21–30 of 89 posts
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#22I don't see the value of this submission. An Osmos clone in HTML 5. Great.
It's a game. It's fun. That's the value.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#23If you hold down left and right it gets very odd. It is reproducible.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#24To improve the endgame, I would introduce power-ups, like a pill that when 'swallowed' temporarily turns player's balloon into a triangle that could puncture large balloons into many small ones. Multiplayer with larger field and obstacles could be fun too.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#25Hi, I don't know but I think the page is not loading. Is it down?
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#26That's pretty cool! Good job.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#27I made something similar with the Khan Academy CS tools a while back: http://www.khanacademy.org/cs/subpixel-survival/996062559
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#28Very nice! Do you plan to add some scores somehow? I imagine just on time would be boring, so growing and shrinking should grant you credits somehow.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#29The game is fun but is there any way to change the "units" of the change direction keys? Right now they seem to add up, i.e. two up strokes means speed increases by two points, but a more conventional manner would be better IMO. i.e. one up arrow moves ball in up direction. Like driving cars in games.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#30Something needs to be done about the end game. Currently skill doesn't make a difference. It relies on the perfect storm of you absorbing a chain of increasingly large bubbles. In 6 attempts this didn't happen as I was surrounded by huge bubbles. 4 times I was reduced to like 4 pixels and had to work my way back up again.
Perhaps a bigger playing area. Make it full screen? Then have more bubbles of varying sizes. This would make it more difficult to get bigger and make the game longer as a result.
It would also be cool if a specific color bounced bubbles off it and couldn't be absorbed. The faster you go into it the faster you bounce off. This would make it a bit more difficult to navigate.