I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.
The Farmer Was Replaced [video]
21–30 of 66 posts
Re: The Farmer Was Replaced [video]
#22I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.
This is funny because I already get the feeling a lot with management sim / automation type games that I'm pretty close to doing the kind of thing I'd do at work, except only the fun parts and without getting paid. Often that's the reason I quit playing these types of games after a while - having to deal with migrating legacy code after breaking API changes would bring this feeling to a new level I bet.
Re: The Farmer Was Replaced [video]
#23The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
Farming isn't artistry, society benefits from its automation Is it still bad if the farmer gets replaced?
A farmer is an owner of a farm. To replace the farmer you would have to completely eliminate the entire concept of human ownership that we hold. Socialist or other community ownership structures around farms wouldn't do as that would not replace the farmer, it would make everyone a farmer.
> society benefits from its automation
Economies benefit from its automation. It's far less clear if societies benefit. Farm work is hard, but there is a sense of accomplishment when it is done, which is good for the psyche. The never ending "bullshit" jobs that most people seem to find themselves in nowadays has not lead to happiness.
Re: The Farmer Was Replaced [video]
#24Earlier quoted context omitted.
Farming isn't artistry, society benefits from its automation Is it still bad if the farmer gets replaced?
> Is it still bad if the farmer gets replaced? A farmer is an owner of a farm. To replace the farmer you would have to completely eliminate the entire concept of human ownership that we hold. Socialist or other community ownership structures around farms wouldn't do as that would not replace the farmer, it would make everyone a farmer. > society benefits from its automation Economies benefit from its automation. It's…
Why?
> Economies benefit from its automation. It's far less clear if societies benefit. Farm work is hard, but there is a sense of accomplishment when it is done, which is good for the psyche. The never ending "bullshit" jobs that most people seem to find themselves in nowadays has not lead to happiness.
"Farming is good for the psyche" doesn't hold to the suicide rates.
Automate hard jobs where people kill themselves or destroy their bodies, future generations get jobs that are easier on the body and they get to live healthy longer. It's not rocket science!
Why aren't you a farmer?
Re: The Farmer Was Replaced [video]
#25The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
Farming isn't artistry, society benefits from its automation Is it still bad if the farmer gets replaced?
It usually means EITHER land cultivator OR animal exploiter.
My choice of word maybe gives away that I'm not so okay with the latter category. While I think the first category is doing God's work on earth feeding the ever growing human population.
Re: The Farmer Was Replaced [video]
#26Earlier quoted context omitted.
> Is it still bad if the farmer gets replaced? A farmer is an owner of a farm. To replace the farmer you would have to completely eliminate the entire concept of human ownership that we hold. Socialist or other community ownership structures around farms wouldn't do as that would not replace the farmer, it would make everyone a farmer. > society benefits from its automation Economies benefit from its automation. It's…
> To replace the farmer you would have to completely eliminate the entire concept of human ownership that we hold. Why? > Economies benefit from its automation. It's far less clear if societies benefit. Farm work is hard, but there is a sense of accomplishment when it is done, which is good for the psyche. The never ending "bullshit" jobs that most people seem to find themselves in nowadays has not lead to happiness.…
I already attempted to explained why. If there is a gap I overlooked or if something wasn't made clear, you're going to have to try and work with me with greater specificity.
> "Farming is good for the psyche" doesn't hold to the suicide rates.
Farmers are known to have high suicide rates, but being the owner doesn't imply doing the work. That is the role of the farmhand. I cannot find anything to suggest that suicide rates are high for farmhands.
> Why aren't you a farmer?
I don't understand your question. I am a farmer.
Re: The Farmer Was Replaced [video]
#27The in-game editor is still a bit clunky, but one can edit the source code in an external editor like VS Code. The game has an auto-reload option.
Caution! Just because one saves the code in the external editor doesn't mean the entire game state is saved! It cost me a few unlocked upgrades the first time I closed the game, not saving because I thought it automatically does so. One has to save the game state explicitly, before closing.
I already have the full game area and a max speed drone, but I'm only just about to implement planting cacti. So it'll be a while before I unlock multiple drones. But I have already implemented efficient algorithms for planting a giant Pumpkin, Sunflowers and Poly cultures.
What the game could have is that dictionaries retain their insertion order and a built-in array.sort. And it is sad that the nice music stops running as soon as one starts the game.
Re: The Farmer Was Replaced [video]
#28Solid 2-3 hours of entertainment; assuming you know python. It's also not as complicated as I expected.
Currently a sweet spot with Steam games if you price them correctly to the value they bring. I'm working on a very simple incremental game that has exploded in popularity called, A Game About Feeding A Black Hole.
Re: The Farmer Was Replaced [video]
#29Earlier quoted context omitted.
Farming isn't artistry, society benefits from its automation Is it still bad if the farmer gets replaced?
I like the word farmer to be replaced. It usually means EITHER land cultivator OR animal exploiter. My choice of word maybe gives away that I'm not so okay with the latter category. While I think the first category is doing God's work on earth feeding the ever growing human population.
Re: The Farmer Was Replaced [video]
#30I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.
As someone with hours of time in Factorio pre-space age update, I've really struggled to get back into the game. I really want to build out a mega base with the new train logic, but every time I try to get into it it just feels like work. Space age seems like it had a pretty lukewarm reception, and some of the tech tree changes seem like artificial padding (cliff explosives).
But this wasn't the case — Space Age isn't only new content, but a complete re-balance of the original game. It is far far less grindy and requires much less baby-sitting of production.
Your first space platform, the ships, and the planets, are best thought of as unique Factorio-inspired puzzles. Each planet is like a Factorio game-mode to solve, with its own restrictions to design around.
I think those who have hundreds of hours in the base-game have to un-learn of the base game to pick up the DLC. Many of the complaints are pointed at the tech tree changes — they wanted an expansion on what was there, not a recreation. But for me now, I wouldn't recommend Factorio without Space Age.