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The Farmer Was Replaced [video]

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Re: The Farmer Was Replaced [video]

#2
I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.

Re: The Farmer Was Replaced [video]

#4
post #2

I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.

As someone with hours of time in Factorio pre-space age update, I've really struggled to get back into the game. I really want to build out a mega base with the new train logic, but every time I try to get into it it just feels like work. Space age seems like it had a pretty lukewarm reception, and some of the tech tree changes seem like artificial padding (cliff explosives).

Re: The Farmer Was Replaced [video]

#5
The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming?

All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)

Re: The Farmer Was Replaced [video]

#7
post #2

I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.

As someone with hours of time in Factorio pre-space age update, I've really struggled to get back into the game. I really want to build out a mega base with the new train logic, but every time I try to get into it it just feels like work. Space age seems like it had a pretty lukewarm reception, and some of the tech tree changes seem like artificial padding (cliff explosives).

Yeah, the cliff explosives being gated behind vulcanus sucks a bit but they made the cliffs a lot more bearable in 2.0 I think for a megabase run its a matter of how fast you can reach legendary and process everything in it and once you got that you can go really into megabasing this game. Sadly they nerfed trains so hard by introducing Quality since everything got better but trains stayed the same which is a shame

Re: The Farmer Was Replaced [video]

#9
post #5

The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)

>am I the only one to get triggered by the “replaced” naming?

>All of these eager claims to replace humans feel violently antisocial

Yeah they should be using corporate euphemisms like "let go" or whatever!

Re: The Farmer Was Replaced [video]

#10

Solid 2-3 hours of entertainment; assuming you know python. It's also not as complicated as I expected.

Currently a sweet spot with Steam games if you price them correctly to the value they bring.

I'm working on a very simple incremental game that has exploded in popularity called, A Game About Feeding A Black Hole.

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