Earlier quoted context omitted.
Apple really shot themselves in the foot with their insistence on dropping OpenGL and not having an in house Vulkan implementation. Games that want to support macs need to add Metal renderers.
Seems this kind of comments will keep coming no matter what. Nevertheless, here's some points on the matter: Apple was the company that boosted OpenGL popularity by using it as the graphics API for OS X. In Apple platforms world there's only one graphics API that is guaranteed to work across their hardware, so it was a big deal. However, they could not keep up with OpenGL updates, as they overlapped poorly with their…
Apple can support both. There's no reason they shouldn't, as a competitor on the open market; AMD, Nvidia and even Qualcomm are supporting both DirectX and Vulkan in software. It would not require Apple to retool their hardware (as Asahi has shown) and would not require them to depreciate Metal (as their OpenGL support shows). The only significant sacrifice Apple has to make is their unforgiving monopoly on modern GPU APIs that they have meted out against everyone's will but their own.
macOS will be depreciated on Apple's roadmap by the time developers take it seriously as a gaming platform. It's outrageous that people like me have to abandon the Mac because Apple expects me to satisfy myself with iPad games instead of the full range of experiences available on the software market. They have a monopoly, Apple is throwing a temper tantrum because they know Steam has the better experience and they can't compete any better than Microsoft does. Their best strategy is to kill the Mac and pretend the iPad is a console with computer-like features, which should outright terrify you if you own a Mac.