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Linux gamers on Steam cross over the 3% mark

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171–180 of 560 posts

Re: Linux gamers on Steam cross over the 3% mark

#171

Earlier quoted context omitted.

Apple really shot themselves in the foot with their insistence on dropping OpenGL and not having an in house Vulkan implementation. Games that want to support macs need to add Metal renderers.

Seems this kind of comments will keep coming no matter what. Nevertheless, here's some points on the matter: Apple was the company that boosted OpenGL popularity by using it as the graphics API for OS X. In Apple platforms world there's only one graphics API that is guaranteed to work across their hardware, so it was a big deal. However, they could not keep up with OpenGL updates, as they overlapped poorly with their…

It seems like these sorts of defenses will be written even when Nvidia is worth $2 trillion more than Apple. Here's a reminder why people are mad:

Apple can support both. There's no reason they shouldn't, as a competitor on the open market; AMD, Nvidia and even Qualcomm are supporting both DirectX and Vulkan in software. It would not require Apple to retool their hardware (as Asahi has shown) and would not require them to depreciate Metal (as their OpenGL support shows). The only significant sacrifice Apple has to make is their unforgiving monopoly on modern GPU APIs that they have meted out against everyone's will but their own.

macOS will be depreciated on Apple's roadmap by the time developers take it seriously as a gaming platform. It's outrageous that people like me have to abandon the Mac because Apple expects me to satisfy myself with iPad games instead of the full range of experiences available on the software market. They have a monopoly, Apple is throwing a temper tantrum because they know Steam has the better experience and they can't compete any better than Microsoft does. Their best strategy is to kill the Mac and pretend the iPad is a console with computer-like features, which should outright terrify you if you own a Mac.

Re: Linux gamers on Steam cross over the 3% mark

#172

I honestly can’t believe it’s not much higher. It’s so easy these days with SteamOS and Bazzite.

Because people use their PCs as general computing devices. Immutable distros are irritating for people that are used to Windows or macOS.

Interesting, why is that, considering macOS is itself immutable?

Re: Linux gamers on Steam cross over the 3% mark

#173

Whoa, I thought Ubuntu was the most popular distribution. Arch and even Linux Mint are beating it?

Coming from being a Windows power user for decades, Mint just felt like more of a natural shift for my daily driving than Ubuntu. I wonder if that's a common opinion or if there's another driver.

Re: Linux gamers on Steam cross over the 3% mark

#174
post #163

Earlier quoted context omitted.

I never understood why file search is SOOO bad on windows (mac too). Its so damn slow and even feature wise I never figured out why it was so difficult to just search for files in this directory

The “Everything” application is what you want: https://www.voidtools.com/support/everything/

One of the most powerful and unique tools for windows ever.

The only thing I miss being on OSX, I hate its search.

Re: Linux gamers on Steam cross over the 3% mark

#175

I am considering making the switch to Linux for my software + data science (primary) and gaming (secondary) setup. I use a LG OLED TV as screen, so no displayport inputs. Only HDMI 2.1. How is the support for Linux + HDR + HDMI 2.1 + 120 Hz + VRR + Nvidia (5000 series)?

Thats my exact setup and Ive had no issues so far. Running Arc Raiders on PopOS, Nvidia 5070ti highest settings on 120hz monitor with 120-200 fps. Can always dual boot, so its worth a shot. I have windows just for a few games like BF6 which wont work on linux cause of its anticheat

It is shocking how well Arc Raiders handles ray tracing on Linux. I have a locked 60fps at 1440p on my 3070Ti, and tons of GPU headroom to spare.

These Embark people... they scare me.

Re: Linux gamers on Steam cross over the 3% mark

#176

Earlier quoted context omitted.

I curious how profitable it has been for Microsoft so far. Are they making billions and billions from these dark patterns? I feel like they'd have to be making a fortune for it to be worth throwing their brand in the gutter like they have been doing.

One would assume but I do wonder how much long term damage they are doing for short term gains with this drive? I'm not a believer in "the year of linux desktop!?!!?" and all that, but it achieved a level of robustness about 5-10ish years ago that I openly encourage non technical users to give it a try. For the few people that actually did try, they did stick with it. At this point it is Microsoft's position to lose…

I don’t much like MS, but in their defense they are trying to sell operating systems in a market where the going out-of-pocket price is $0. The development of their competition is ad supported, community supported, or built into the price of hardware.

Turn the boat around? To where? Nobody would be willing to pay for their product even if they were to start trying to make it appealing.

Re: Linux gamers on Steam cross over the 3% mark

#177

Earlier quoted context omitted.

Out of curiosity, why are such high fps numbers desirable? Maybe I don't understand how displays work, but how does having fps > refresh rate work? Aren't many of those frames just wasted?

If you have a 60Hz display and the game is locked to 60fps, when you take an action it may take up to 16.67 milliseconds for that action to register. If the game is running at 500fps, it registers within 2 milliseconds, even though you won't see the action for up to 16.67 milliseconds later. At extremely high levels of competition, this matters. Also, there are 540Hz displays.

> If the game is running at 500fps, it registers within 2 milliseconds, even though you won't see the action for up to 16.67 milliseconds later.

Okay I think I follow this, but I think I'd frame it a little differently. I guess it makes more sense to me if I think about your statement as "the frame I'm seeing is only 2ms old, instead of 16.67ms old". I'm still not seeing the action for 16.67ms since the last frame I saw, but I'm seeing a frame that was produced _much_ more recently than 16.67ms ago.

Thanks for the explanation, it helps!

Re: Linux gamers on Steam cross over the 3% mark

#178
post #95

Earlier quoted context omitted.

+1, now using Bazzite as my main OS in general and for gaming, and only use the dualbooted Windows on a separate SSD when I have to play a game which contains a rootkit. There've been two of those, and I can live without them. Rotate games quite frequently, mostly just works. I think if you like checking it out and customizing the settings of your OS, then try it out! Or at least look up the games you care about on P…

I discovered that you can actually encrypt the home directory on SteamOS as well, its a kind of ultra beta feature but it actually seems to work fairly reliably aside from requiring you to set it up via SSH from another computer https://gitlab.steamos.cloud/holo/dirlock/-/wikis/Enabling-d...

If I could install SteamOS on my PC I'd do it!

Re: Linux gamers on Steam cross over the 3% mark

#179
post #60

It's weird how Steam doesn't automatically set the toggle that lets you play most Windows games through Proton instead of having that be an opt-in you need to know about. It really is extremely stable and polished these days.

I've only ever needed to enable Proton for non-Steam games. Are there Steam games that don't have Proton enabled and need it to be manually enabled by the user? (I've only used it on the Steam Deck)

Sometimes also a game will have a native linux binary but the Windows version with Proton works better (or at all) anyway...

Re: Linux gamers on Steam cross over the 3% mark

#180

Earlier quoted context omitted.

Because people use their PCs as general computing devices. Immutable distros are irritating for people that are used to Windows or macOS.

Interesting, why is that, considering macOS is itself immutable?

It's not on the application boundary...
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