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Linux gamers on Steam cross over the 3% mark

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Re: Linux gamers on Steam cross over the 3% mark

#71
I started using Proton recently and it is quite impressive. Some games have native support, some use Vulkan, others want to run on SteamDeck. I haven't booted Win 11 in more than a month. Not having to dual boot any time I want to switch work/fun is great - even if reboot doesn't take that long these days. I tend to play older, single player games, not everything is perfect, but I like it much more than being frustrated by Windows - using Fedora btw.

Re: Linux gamers on Steam cross over the 3% mark

#72
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

Out of curiosity, why are such high fps numbers desirable? Maybe I don't understand how displays work, but how does having fps > refresh rate work? Aren't many of those frames just wasted?

If you have a 60Hz display and the game is locked to 60fps, when you take an action it may take up to 16.67 milliseconds for that action to register. If the game is running at 500fps, it registers within 2 milliseconds, even though you won't see the action for up to 16.67 milliseconds later. At extremely high levels of competition, this matters.

Also, there are 540Hz displays.

Re: Linux gamers on Steam cross over the 3% mark

#73
post #31

I didn't expect Linux to be above macOS despite Wine's awesomeness. - Windows 94.84% - Linux 3.05% - macOS 2.11%

I think part of this is just laptop vs desktop. Everyone I know has a macbook, not a soul I know has a mac desktop. Everyone has either a console or a separate "gaming" desktop.

Re: Linux gamers on Steam cross over the 3% mark

#74
post #16

I honestly can’t believe it’s not much higher. It’s so easy these days with SteamOS and Bazzite.

You over estimate the will/knowledge of everyday people to do anything else than buy a branded PC, install Steam and be done with it.

I mean that is how it should be. Im a huge nerd and even for me Im real tired having to go troubleshoot bunch of shit to get something working

Re: Linux gamers on Steam cross over the 3% mark

#75
post #31

I didn't expect Linux to be above macOS despite Wine's awesomeness. - Windows 94.84% - Linux 3.05% - macOS 2.11%

Apple really shot themselves in the foot with their insistence on dropping OpenGL and not having an in house Vulkan implementation. Games that want to support macs need to add Metal renderers.

Re: Linux gamers on Steam cross over the 3% mark

#76

Earlier quoted context omitted.

Out of curiosity, why are such high fps numbers desirable? Maybe I don't understand how displays work, but how does having fps > refresh rate work? Aren't many of those frames just wasted?

If you have a 60Hz display and the game is locked to 60fps, when you take an action it may take up to 16.67 milliseconds for that action to register. If the game is running at 500fps, it registers within 2 milliseconds, even though you won't see the action for up to 16.67 milliseconds later. At extremely high levels of competition, this matters. Also, there are 540Hz displays.

A game doesn't necessarily have to process input at the same rate as it displays frames, does it?

Re: Linux gamers on Steam cross over the 3% mark

#77

Earlier quoted context omitted.

The only thing windows has focused on has been dark patterns to force users towards cloud and figuring out more and more ways to collect data to sell ads. I’m not naive, I know a ton of huge enterprises still run huge fleets of windows “servers” but I still find it hilarious that a supposedly serious server OS would default to showing you the weather and ads in the start menu.

I curious how profitable it has been for Microsoft so far. Are they making billions and billions from these dark patterns? I feel like they'd have to be making a fortune for it to be worth throwing their brand in the gutter like they have been doing.

Everything I’ve seen suggests that Microsoft has entered the metaphorical private equity phase of investment in Windows. They’ve already given up any expectation of it being a viable competitor long-term and are purely focused on milking as much short-term revenue from the product as possible before it dies.

I’m sure windows will continue to exist and maybe be relevant for at least a decade. But it will be in zombie/revenue-extraction mode from here on.

Re: Linux gamers on Steam cross over the 3% mark

#78
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

Out of curiosity, why are such high fps numbers desirable? Maybe I don't understand how displays work, but how does having fps > refresh rate work? Aren't many of those frames just wasted?

To certain extent for online games it can be advantage (atleast it feels like it to me). AFAIK The server updates state between players at some (tick) rate when you have FPS above tick rate then the game interpolates between the states. The issue is that frames and networking might not be constantly synced so you are juggling between fps, screen refresh rate, ping and tick rate. In other words more frames you have higher the chance you will "get lucky" with latency of the game.

Re: Linux gamers on Steam cross over the 3% mark

#79
post #4

Earlier quoted context omitted.

Look at the most played games, half of them won't work under Linux because of the online components / anti cheat system. BF6, PUBG, Rust, GTAV Online etc.

https://www.protondb.com/explore?sort=playerCount only 6 out of the 50 most played right now aren't working 10 millions players ingame, 90% of players are not playing these titles

That doesn't cover games not on Steam, is incorrect in at least one case about playability, and an analysis of currently active players does not account for people who play multiple games.

Re: Linux gamers on Steam cross over the 3% mark

#80
I was really proud that my kids (8,10,12) all have used linux for gaming for the last several years. Steam runs perfectly for most games.

And, they know how to to use "flatpak update" to update the sober runtime for Roblox (I know this is not steam, but it is an example of how well other things run on linux). I'm so proud (and ashamed they play Roblox, but choose your battles).

But, Fortnite.

I tried to run a Windows VM, but that was a poor substitute.

Is there an option for Fortnite on Linux?

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