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ZOZO's Contact Solver for physics-based simulations

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21–30 of 42 posts

Re: ZOZO's Contact Solver for physics-based simulations

#21
post #17
post #8

What value do all the emojis provide?

They made me stop reading halfway through. It didn't help that they make meaningless claims like > Physically Accurate: Our deformable solver is driven by the Finite Element Method. I don't know or care if they used an LLM to write that readme, but it's hot garbage. A pity because it seems like a decent sim otherwise.

What's wrong with that statement? FEM is a good way to handle deformables, but it isn't the only way, so it a fine statement.

Re: ZOZO's Contact Solver for physics-based simulations

#22
post #8

What value do all the emojis provide?

yeah its pretty funny, i wonder if they prompted the llm to put as many emojis in as possible:

forgot hn doesnt show emojis, so ill just link to the paragraph: https://github.com/st-tech/ppf-contact-solver?tab=readme-ov-...

8 emojis in 2 sentences, lol

Re: ZOZO's Contact Solver for physics-based simulations

#23
post #2

This seems to be the relevant Two Minute Papers with a very quick explainer. https://m.youtube.com/watch?v=VOORiyip4_c

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

His catchphrase is literally "What a time to be alive!"

Re: ZOZO's Contact Solver for physics-based simulations

#26
post #15

Earlier quoted context omitted.

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

I used to watch his videos early on, but it's been like this for a few years at least.

FYI you're responding to a 3-days-old account with way too many comments in such a short time frame to be legit. It's most likely a bot.

Re: ZOZO's Contact Solver for physics-based simulations

#27
post #17

Earlier quoted context omitted.

They made me stop reading halfway through. It didn't help that they make meaningless claims like > Physically Accurate: Our deformable solver is driven by the Finite Element Method. I don't know or care if they used an LLM to write that readme, but it's hot garbage. A pity because it seems like a decent sim otherwise.

What's wrong with that statement? FEM is a good way to handle deformables, but it isn't the only way, so it a fine statement.

It's used as a claim of physical accuracy, but it's not related to that.

Re: ZOZO's Contact Solver for physics-based simulations

#28
post #20

Earlier quoted context omitted.

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

It has always been his style, you can check for yourself by watching some of his early videos. Over the years, he has refined it and fully committed to it. I usually don't like too much sensationalism, but he gets a pass. That's just his style and I think he does it well without compromising on the information content. He acknowledges that the technique is slow by the way, but that's late in the video. But I agree th…

Yeah, love it or hate it, I do think they thread the needle between genuine excitement and overhyping.

The titles and thumbnails are getting clickbaity though.

Re: ZOZO's Contact Solver for physics-based simulations

#29
post #15

Earlier quoted context omitted.

I used to watch his videos early on, but it's been like this for a few years at least.

FYI you're responding to a 3-days-old account with way too many comments in such a short time frame to be legit. It's most likely a bot.

Lol, thanks I guess, but I'm just bored and have lots of free time :)

Also, based on my first message in this submission, how on earth (like exactly) would an LLM or something else be able to leave a comment like that? Do spambots on the internet have entire backstories now or what?

Re: ZOZO's Contact Solver for physics-based simulations

#30
post #20

Earlier quoted context omitted.

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

It has always been his style, you can check for yourself by watching some of his early videos. Over the years, he has refined it and fully committed to it. I usually don't like too much sensationalism, but he gets a pass. That's just his style and I think he does it well without compromising on the information content. He acknowledges that the technique is slow by the way, but that's late in the video. But I agree th…

> Short(ish) YouTube videos is simply not the right format for serious work, sensationalism or not.

I disagree. For example SIGGRAPH presentation videos manage to be short, informative, and largely non-sensationalist. You can see some of them in this playlist: https://www.youtube.com/playlist?list=PL1PdIP1lGMJJzRFjlDajK...

StiffGIPC presentation makes good contrast here: https://www.youtube.com/watch?v=3TBoTX2vag4

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