Live data from Hacker News

ZOZO's Contact Solver for physics-based simulations

github.com

11–20 of 42 posts

Re: ZOZO's Contact Solver for physics-based simulations

#11
post #2

This seems to be the relevant Two Minute Papers with a very quick explainer. https://m.youtube.com/watch?v=VOORiyip4_c

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be.

Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/frame: 3.38 min", how could that be useful for games? The problem with physics in games is in real-time simulations, not in cached/animated "physics".

Don't get me wrong, the simulations are impressive, and hopefully will have a big impact on simulation stability for real-time and not, I was just taken aback by the video.

Re: ZOZO's Contact Solver for physics-based simulations

#12
post #2

This seems to be the relevant Two Minute Papers with a very quick explainer. https://m.youtube.com/watch?v=VOORiyip4_c

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

hey, what a time to be alive

Re: ZOZO's Contact Solver for physics-based simulations

#13
I can't quite figure out how to install and use this. Perhaps it would be useful if I could install it as a python package, by providing a pyproject.toml or something? I ran warmup.py which is creating venvs for me and doing all kinds of things I don't really want, but when activating the environment it still failed on 'from frontend import App', which seems to be commonly used in your examples.

Re: ZOZO's Contact Solver for physics-based simulations

#14
post #2

This seems to be the relevant Two Minute Papers with a very quick explainer. https://m.youtube.com/watch?v=VOORiyip4_c

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

He has been like that for couple of years at least. I guess it wins clicks in the youtube slot-machine. But I can't stand him either, despite being exact target audience for his videos.

Re: ZOZO's Contact Solver for physics-based simulations

#15
post #2

This seems to be the relevant Two Minute Papers with a very quick explainer. https://m.youtube.com/watch?v=VOORiyip4_c

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

I used to watch his videos early on, but it's been like this for a few years at least.

Re: ZOZO's Contact Solver for physics-based simulations

#16
post #15

Earlier quoted context omitted.

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

I used to watch his videos early on, but it's been like this for a few years at least.

Same here, that's why I was kind of surprised. Shame what YouTube forces creators to degrade into, I remember it being super nice being able to see a video about a new SIGGRAPH paper before diving into the details, but these new videos (well, "new" if what you say is true about it being years) I can barely stand because of the change...

Re: ZOZO's Contact Solver for physics-based simulations

#17
post #8

What value do all the emojis provide?

They made me stop reading halfway through.

It didn't help that they make meaningless claims like

> Physically Accurate: Our deformable solver is driven by the Finite Element Method.

I don't know or care if they used an LLM to write that readme, but it's hot garbage. A pity because it seems like a decent sim otherwise.

Re: ZOZO's Contact Solver for physics-based simulations

#20
post #2

This seems to be the relevant Two Minute Papers with a very quick explainer. https://m.youtube.com/watch?v=VOORiyip4_c

Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be. Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/fram…

It has always been his style, you can check for yourself by watching some of his early videos. Over the years, he has refined it and fully committed to it.

I usually don't like too much sensationalism, but he gets a pass. That's just his style and I think he does it well without compromising on the information content. He acknowledges that the technique is slow by the way, but that's late in the video.

But I agree that the title is poorly chosen in this case and I think it would be more appropriate for the previous video about a similar paper [1] where the simulation is less accurate, but runs in real-time. It is as if the titles were swapped.

[1] https://www.youtube.com/watch?v=7NF3CdXkm68

Edit: And of course, it is entertainment, what did you expect of a YouTube channel covering state-of-the-art research in less than 10 minutes! If you want to get serious, read the actual paper. Short(ish) YouTube videos is simply not the right format for serious work, sensationalism or not.

Post reply on HN