Earlier quoted context omitted.
Yes but notice how all of those are B2B? I was responding in the context of B2C, on one hand we know that people are willing to pay for convenience - Steam has largely beaten piracy by simply offering a better service. But that wouldn't hold up if games were released under a FOSS license. There would be nothing stopping me (maybe trademark law? I'm sure there are workarounds) from setting up "SteamForFree", rehosting…
I still think you'd get the part of the market that cares about creators. The part that doesn't would pirate anyway. Now, this is assuming they can determine that you are the original creator, but IMO this is what trademarks are for.
Remember that people regularly walk into small businesses and spend 15 minutes talking to an expert asking questions about the products they sell. As soon as they get quoted a price of $120 they scoff and order it from Amazon because it's $20 cheaper. Consumer price sensitivity is... extreme.